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<blockquote data-quote="Silmarien Aldalome" data-source="post: 2564366"><p>WizO Adele - the overall ethos of the Policy is great.</p><p></p><p>But, I have several concerns - and would like to discuss several items with you please.</p><p></p><p></p><p></p><p>Before beginning, want to reinforce that I agree that harm-avoidance by avoiding racial, homophobic, etc comments is a great idea.</p><p></p><p>But having posted for a while now - I've identified another kind of harm. See below, under "On-Topic" section.</p><p></p><p></p><p></p><p>Two points:</p><p>1. By fiercely regulating the on-topic/off-topic agenda - the policy creates disruption, unease, anxiety, and a sense of intrusion. It's the "will the mallet come out of the sky" factor for a post that is not strictly on-topic. <strong>That is - the policing itself is harmful in this instance. It disrupts sense of Coummunity</strong>. Both these points contravene WotC policy.</p><p></p><p>While 'policing' <em>is</em> needed to some degree - for the other kinds of harm you've described, I think WotC have gone too far with some of their distinctions.</p><p>2. Items frequently <em>do naturally overlap</em> - and the distinction between "zones" here at WotC is in many senses an artificial dichotomy.</p><p></p><p>The one that I have the greatest problem with is the role-play/non-role play distinction. Even the players handbook uses role-play "posts" to highlight it's rules by <em>example</em>.</p><p></p><p>Role-plays bring dead-code to life - they inspire posters, warm up threads, and have many pro-social functions.</p><p></p><p>So, what is so wrong about using a role-play example to demonstrate a rule-of order? How do you really separate role-play from rules discussions - when the two are <em>deeply interactive</em>?</p><p></p><p>Why is WotC so invested in this particular distinction? And how does WotC's investment into the delineation between Role Play and non Role Play assist to build a better community? How does is stop harm? How does the policy cause harm?</p><p></p><p>Isn't "community" about fun? And where's the harm in <em>some</em> overlap?</p><p></p><p></p><p></p><p>Spam is a social lubricant. It keeps threads "warm" as opposed to clinical, hard, compassionless and cold. Spam makes us laugh, it can really be used to break the tension. It has a whole host of functions for actually avoiding harm. A whole host of pro (c.f. anti) social functions.</p><p></p><p>Isn't harm about anti-social behaviour??? So, why should WotC policy discourage pro-social behaviour? What for?</p><p></p><p>My conclusion is "it's not the spam - it's how you use it". And I would like to see several things changes in WotC policy.</p><p></p><p>1. Diversification of your policy on the On-Topic/Off-Topic item. <em>Some</em> off topic posting is impossible to avoid, and is great for thread-life.</p><p>2. A revision to acknowledge that your policy, being about harm avoidance, might consider how to "loosen the hold" on some of the areas (see above comments about on-topic/off-topic). The central point being that "policing" is intrinsically threatening - and potentially harmful - and as such, should be used for "real" harm avoidance (ethnic slurring, homophobia) not for an imagined harm (on-topic/off-topic).</p><p>3. Acknowledgement that Spamming has multiple uses, and to write a policy that actually permits some spamming - provided the spamming is used for prosocial purposes.</p><p></p><p>An exmaple "Please use spamming prosocially - and limit it to only a proportion of the thread's content."</p><p></p><p>E.g. "You may use Role-Plays to highlight a technical point - or to have some fun - but limit the use of role-play posts on non-role-play boards. We recommend no more than about 20% of posts...."</p><p></p><p>Looking forwards to your comments.</p><p></p><p>Thank you</p></blockquote><p></p>
[QUOTE="Silmarien Aldalome, post: 2564366"] WizO Adele - the overall ethos of the Policy is great. But, I have several concerns - and would like to discuss several items with you please. Before beginning, want to reinforce that I agree that harm-avoidance by avoiding racial, homophobic, etc comments is a great idea. But having posted for a while now - I've identified another kind of harm. See below, under "On-Topic" section. Two points: 1. By fiercely regulating the on-topic/off-topic agenda - the policy creates disruption, unease, anxiety, and a sense of intrusion. It's the "will the mallet come out of the sky" factor for a post that is not strictly on-topic. [b]That is - the policing itself is harmful in this instance. It disrupts sense of Coummunity[/b]. Both these points contravene WotC policy. While 'policing' [i]is[/i] needed to some degree - for the other kinds of harm you've described, I think WotC have gone too far with some of their distinctions. 2. Items frequently [i]do naturally overlap[/i] - and the distinction between "zones" here at WotC is in many senses an artificial dichotomy. The one that I have the greatest problem with is the role-play/non-role play distinction. Even the players handbook uses role-play "posts" to highlight it's rules by [i]example[/i]. Role-plays bring dead-code to life - they inspire posters, warm up threads, and have many pro-social functions. So, what is so wrong about using a role-play example to demonstrate a rule-of order? How do you really separate role-play from rules discussions - when the two are [i]deeply interactive[/i]? Why is WotC so invested in this particular distinction? And how does WotC's investment into the delineation between Role Play and non Role Play assist to build a better community? How does is stop harm? How does the policy cause harm? Isn't "community" about fun? And where's the harm in [i]some[/i] overlap? Spam is a social lubricant. It keeps threads "warm" as opposed to clinical, hard, compassionless and cold. Spam makes us laugh, it can really be used to break the tension. It has a whole host of functions for actually avoiding harm. A whole host of pro (c.f. anti) social functions. Isn't harm about anti-social behaviour??? So, why should WotC policy discourage pro-social behaviour? What for? My conclusion is "it's not the spam - it's how you use it". And I would like to see several things changes in WotC policy. 1. Diversification of your policy on the On-Topic/Off-Topic item. [i]Some[/i] off topic posting is impossible to avoid, and is great for thread-life. 2. A revision to acknowledge that your policy, being about harm avoidance, might consider how to "loosen the hold" on some of the areas (see above comments about on-topic/off-topic). The central point being that "policing" is intrinsically threatening - and potentially harmful - and as such, should be used for "real" harm avoidance (ethnic slurring, homophobia) not for an imagined harm (on-topic/off-topic). 3. Acknowledgement that Spamming has multiple uses, and to write a policy that actually permits some spamming - provided the spamming is used for prosocial purposes. An exmaple "Please use spamming prosocially - and limit it to only a proportion of the thread's content." E.g. "You may use Role-Plays to highlight a technical point - or to have some fun - but limit the use of role-play posts on non-role-play boards. We recommend no more than about 20% of posts...." Looking forwards to your comments. Thank you [/QUOTE]
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