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New Core Classes: Love them or Leave them?
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<blockquote data-quote="mhacdebhandia" data-source="post: 2207366" data-attributes="member: 18832"><p>Hehehe. I feel that way about base classes, but when it comes to prestige classes I like to use as many of them as possible - in the world, at least, if not in the party.</p><p></p><p>I have different criteria for prestige classes, that's for sure. I tend to look at them as "teachings" or "specialisations" or "schools", and I'm as likely to place no weight on the fact that the character entering a prestige class is, in fact, multiclassing as I am to make it significant. In most cases I feel that the mechanics of multiclassing and prestige classes ought to be <strong>invisible</strong> from the character's point of view - a monk, say, entering the tattooed monk prestige class is just pursuing a particular master's teachings or a particular temple's practices, but no-one in the gameworld would consider him anything other than a monk.</p><p></p><p>I usually don't think prestige classes are a big deal - it's a bit like academic specialisation. If I write my Honours thesis on the Devil in cinema, I'm still a Studies of Religion major in an Arts degree just like the girl writing about Sufi mystics who sits next to me in class. The fact that if university were D&D we might have different prestige classes doesn't matter - what I object to more is the existence of a Bachelor of Arts, a Bachelor of Arts (Asian Studies), and so on - in other words, a proliferation of unnecessary base classes.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2207366, member: 18832"] Hehehe. I feel that way about base classes, but when it comes to prestige classes I like to use as many of them as possible - in the world, at least, if not in the party. I have different criteria for prestige classes, that's for sure. I tend to look at them as "teachings" or "specialisations" or "schools", and I'm as likely to place no weight on the fact that the character entering a prestige class is, in fact, multiclassing as I am to make it significant. In most cases I feel that the mechanics of multiclassing and prestige classes ought to be [b]invisible[/b] from the character's point of view - a monk, say, entering the tattooed monk prestige class is just pursuing a particular master's teachings or a particular temple's practices, but no-one in the gameworld would consider him anything other than a monk. I usually don't think prestige classes are a big deal - it's a bit like academic specialisation. If I write my Honours thesis on the Devil in cinema, I'm still a Studies of Religion major in an Arts degree just like the girl writing about Sufi mystics who sits next to me in class. The fact that if university were D&D we might have different prestige classes doesn't matter - what I object to more is the existence of a Bachelor of Arts, a Bachelor of Arts (Asian Studies), and so on - in other words, a proliferation of unnecessary base classes. [/QUOTE]
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