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New Core Classes: Love them or Leave them?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2211166" data-attributes="member: 3146"><p>The Complete Books base classes really don't strike me as very impressive. There are some that come close: Hexblade (interesting idea and flavorful, but hard to make work as an NPC), Scout (great at first level, but unless you're a mounted archer, skirmish blows chunks compared to spring attack), swashbuckler (if that's your thing, it's better than the other options, but it's still not as effective as a real fighter), favored soul (a nifty cleric alternative that gives the DM more control over the magic available to the party). Potentially, Warlock and Warmage (if you are happy playing a sorcerer who can do nothing but damage, it's the class you've always dreamed of) actually succeed at being workable classes. However, the vast majority of them seem like single class progressions for concepts that manage to be either slightly or significantly weaker than the multiclass ways of doing it.</p><p></p><p>For other books, I like the psion, wilder, and psychic warrior. Soulknife doesn't look like it has enough to make it work. For a fighter class with 3/4 BAB, getting an indestructible, undisarmable weapon for free doesn't seem like it makes up for the lack of BAB. The only thing that would make up for it--Knife to the Soul--would only do so by being broken.</p><p></p><p>From the Minis handbook, the marshall looks very interesting. On the whole, I'd say that the Minis handbook looks to have the a good proportion of useful classes.</p><p></p><p>From non-WotC stuff: Green Ronin's Assassin's Handbook. My hat of this book know no limit!!!. The fact that Green Ronin seems to have put serious effort into designing the worst mechanics possible for Killing Blow makes me deeply suspicious of everything else they put out--even though they have quite a good reputation.</p><p></p><p>Player's Guide to Arcanis: The new base classes seem to be hit and miss though they don't suffer from the same problems as the Complete Books (ie their variant holy warriors and other base classes fill unique roles in the world that would be difficult to do better with a combination of core classes). However, the more innovative the classes are, the less they seem to work in their assigned roles. The priest, for instance, is a nifty class, but it's still an NPC class and is not really suitable for PCs.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2211166, member: 3146"] The Complete Books base classes really don't strike me as very impressive. There are some that come close: Hexblade (interesting idea and flavorful, but hard to make work as an NPC), Scout (great at first level, but unless you're a mounted archer, skirmish blows chunks compared to spring attack), swashbuckler (if that's your thing, it's better than the other options, but it's still not as effective as a real fighter), favored soul (a nifty cleric alternative that gives the DM more control over the magic available to the party). Potentially, Warlock and Warmage (if you are happy playing a sorcerer who can do nothing but damage, it's the class you've always dreamed of) actually succeed at being workable classes. However, the vast majority of them seem like single class progressions for concepts that manage to be either slightly or significantly weaker than the multiclass ways of doing it. For other books, I like the psion, wilder, and psychic warrior. Soulknife doesn't look like it has enough to make it work. For a fighter class with 3/4 BAB, getting an indestructible, undisarmable weapon for free doesn't seem like it makes up for the lack of BAB. The only thing that would make up for it--Knife to the Soul--would only do so by being broken. From the Minis handbook, the marshall looks very interesting. On the whole, I'd say that the Minis handbook looks to have the a good proportion of useful classes. From non-WotC stuff: Green Ronin's Assassin's Handbook. My hat of this book know no limit!!!. The fact that Green Ronin seems to have put serious effort into designing the worst mechanics possible for Killing Blow makes me deeply suspicious of everything else they put out--even though they have quite a good reputation. Player's Guide to Arcanis: The new base classes seem to be hit and miss though they don't suffer from the same problems as the Complete Books (ie their variant holy warriors and other base classes fill unique roles in the world that would be difficult to do better with a combination of core classes). However, the more innovative the classes are, the less they seem to work in their assigned roles. The priest, for instance, is a nifty class, but it's still an NPC class and is not really suitable for PCs. [/QUOTE]
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