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New D&D Monthly Survey: Mystics & Psionics
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<blockquote data-quote="I'm A Banana" data-source="post: 7677081" data-attributes="member: 2067"><p>Shamans in D&D have been pretty varied, so "what do you mean by Shaman?" is a pretty relevant question. Old 2e-style humanoid-priests? Spirit-talkers who divine illness? Spellcaster-monks? </p><p></p><p>Fey-pact warlocks and land-circle druids overlap some of those. </p><p></p><p>The idea of a class that focused on item creation of various sorts (rune-crafting, alchemy, artifice, spell-wearing, etc.) is something that could maybe have a dedicated class, but it would have to have more going for it than "I create a potion of dragon's breath - it is exactly like <em>burning hands</em>, but it is a potion of dragon's breath!" There's some space there, but there's also some problems to overcome.</p><p></p><p>I was pretty down on psionics overall. I like the basic mechanical conceit (get a special ability from Concentration, and dump points into it to cast spells), but it's going to need MUCH better flavor (FAR REALMS?!) and a LOT of balance.</p><p></p><p>In fact, maybe we could take the idea of different psionics stories, turn them into subclasses.</p><p></p><p><strong>The Dreamer</strong> is an Eberron-style psionicist capable of dream-travel and dimensional rifts. Kalashtar love them. They have two minds - a dreaming mind and a waking mind. </p><p><strong>The Evolved</strong> is a Dark-Sun-style psionicist who changes their body. They are mutants and seers. They master energy and shape. </p><p><strong>The Outsider</strong> is a World-Axis-style psionicist who is linked to the invasions of the Far Realm. They have madness and insight in equal degrees. They are changed by things from behind the stars.</p><p></p><p>That'd give them a flavor boost as well as breaking down the weird One True Origin Story Of All Psionicists that the UA material has going on.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7677081, member: 2067"] Shamans in D&D have been pretty varied, so "what do you mean by Shaman?" is a pretty relevant question. Old 2e-style humanoid-priests? Spirit-talkers who divine illness? Spellcaster-monks? Fey-pact warlocks and land-circle druids overlap some of those. The idea of a class that focused on item creation of various sorts (rune-crafting, alchemy, artifice, spell-wearing, etc.) is something that could maybe have a dedicated class, but it would have to have more going for it than "I create a potion of dragon's breath - it is exactly like [I]burning hands[/I], but it is a potion of dragon's breath!" There's some space there, but there's also some problems to overcome. I was pretty down on psionics overall. I like the basic mechanical conceit (get a special ability from Concentration, and dump points into it to cast spells), but it's going to need MUCH better flavor (FAR REALMS?!) and a LOT of balance. In fact, maybe we could take the idea of different psionics stories, turn them into subclasses. [B]The Dreamer[/B] is an Eberron-style psionicist capable of dream-travel and dimensional rifts. Kalashtar love them. They have two minds - a dreaming mind and a waking mind. [B]The Evolved[/B] is a Dark-Sun-style psionicist who changes their body. They are mutants and seers. They master energy and shape. [B]The Outsider[/B] is a World-Axis-style psionicist who is linked to the invasions of the Far Realm. They have madness and insight in equal degrees. They are changed by things from behind the stars. That'd give them a flavor boost as well as breaking down the weird One True Origin Story Of All Psionicists that the UA material has going on. [/QUOTE]
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