Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Monthly Survey: Mystics & Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dwayne" data-source="post: 7677100" data-attributes="member: 25437"><p>Greyhawk</p><p></p><p>As a player I am going on 47 years now and started in the box sets and worked way through the 1st edition to now and Grey hawk was were I started to play the island of dread and tomb of horrors the expedition to the barrier peaks, fighting robots and aliens (mind flayers) and vegepygmies, delvening in to the forbidden realm of an evil demigod and his vile creations and offspring, combing the wasteland desert of dust for lost cities with forgotten power of ages past. Wood giants with massive bows and valley elves with suspicious alliances and other elves who were more like the mohican Indians of earth with a extreme xenophobia, the gypsies with there river barges and wondering, the mounted riders on there mechanical horses in the desert that guard a crazed mage, The bandet kindoms with there fighting and so much more that I could go on and on. But with all this there was still room for the GM to add his bit here and there and make it his own. Because in this setting you your characters were the ones that had to do the important things there was no "good guys " to bale anyone out as most was a balancing act to keep others from gaining too much power and so was left up to you as players to over come things. I liked the harshness and as some say grit but mostly I liked that it was not all mapped out and there was blank spots were no one has been or left unexplored so you could carve out a kingdom of your own. Most of the awesome spells you have come to know and love came from this world and formed the basics of every other down the line each has taken a small piece of it and ran with it. I for one would buy a setting book with all the up to date information on greyhawk along with the back grounds for the renee (gypsies ) the different races of humans, the creatures specific to that world (woodgiants, grauch elves, valley elves, ect..) And a list of all the gods to top it off with. For the younger generation you have missed out because the adventures were more hard core and death was far more permanent, I remember going through more than one character a night before I decided to stop being stupid and be a lot more cautious about touching something or opening a odd door, and black orbs are very bad.</p></blockquote><p></p>
[QUOTE="dwayne, post: 7677100, member: 25437"] Greyhawk As a player I am going on 47 years now and started in the box sets and worked way through the 1st edition to now and Grey hawk was were I started to play the island of dread and tomb of horrors the expedition to the barrier peaks, fighting robots and aliens (mind flayers) and vegepygmies, delvening in to the forbidden realm of an evil demigod and his vile creations and offspring, combing the wasteland desert of dust for lost cities with forgotten power of ages past. Wood giants with massive bows and valley elves with suspicious alliances and other elves who were more like the mohican Indians of earth with a extreme xenophobia, the gypsies with there river barges and wondering, the mounted riders on there mechanical horses in the desert that guard a crazed mage, The bandet kindoms with there fighting and so much more that I could go on and on. But with all this there was still room for the GM to add his bit here and there and make it his own. Because in this setting you your characters were the ones that had to do the important things there was no "good guys " to bale anyone out as most was a balancing act to keep others from gaining too much power and so was left up to you as players to over come things. I liked the harshness and as some say grit but mostly I liked that it was not all mapped out and there was blank spots were no one has been or left unexplored so you could carve out a kingdom of your own. Most of the awesome spells you have come to know and love came from this world and formed the basics of every other down the line each has taken a small piece of it and ran with it. I for one would buy a setting book with all the up to date information on greyhawk along with the back grounds for the renee (gypsies ) the different races of humans, the creatures specific to that world (woodgiants, grauch elves, valley elves, ect..) And a list of all the gods to top it off with. For the younger generation you have missed out because the adventures were more hard core and death was far more permanent, I remember going through more than one character a night before I decided to stop being stupid and be a lot more cautious about touching something or opening a odd door, and black orbs are very bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Monthly Survey: Mystics & Psionics
Top