Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Monthly Survey: Mystics & Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 7677133" data-attributes="member: 92511"><p>I see it..what you and Mr. Mearls are talking about. I DO! I'm just not sure it is the best way to go about it. </p><p></p><p>Inherent to the class/subclass structure is that there needs be some commonality of flavor, story...raison d'etre, that is part of the <em>class</em>...and so "trickles down", if you will, to the <em>sub</em>classes. No matter what circle you choose, you are a Druid. No matter what style of warrior you are, you are a Fighter. No matter where your specialities lie, you are a Rogue.</p><p></p><p>Taking two "science-y" -implying civilization, advancement of knowledge, technologies- classes and lumping them in with another subclass that is, by definition...or at least immediate word-association, conjuring images, and game legacy [from 1e on with the monstrous humanoid shamans/witchdoctors of the DMG] of "primitive" communities/peoples...a more [to borrow the 4e nomenclature, but note the small "p"] <em>primal</em> mode of magic-working/spell-casting...</p><p></p><p>Lumping them together under "No matter what kind of spell you imbue in what kind of item, you're all the same class" just isn't...I don't know...it's not "enough" for me. OR perhaps it is too vague to constitute the flavor/story of other classes. It's not a strong enough coherent flavor for the Class...though works/is justifiable if you tilt you head and squint for the subclass.</p><p></p><p>Take the Artificer and the Alchemist and make a class. Absolutely! My half-hearted rewrite of the UA artificer lumped alchemist in as a subclass (and something I just called a "Golemancer" for the makes other mecha-magical creatures/things type)! Rangers & Barbarians & Bards are all "base classes" with only 2 subclasses each. The "technological/sciencey guys" can be subclasses of their own class without wrapping in shaman, very handily...all imho, of course.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7677133, member: 92511"] I see it..what you and Mr. Mearls are talking about. I DO! I'm just not sure it is the best way to go about it. Inherent to the class/subclass structure is that there needs be some commonality of flavor, story...raison d'etre, that is part of the [I]class[/I]...and so "trickles down", if you will, to the [I]sub[/I]classes. No matter what circle you choose, you are a Druid. No matter what style of warrior you are, you are a Fighter. No matter where your specialities lie, you are a Rogue. Taking two "science-y" -implying civilization, advancement of knowledge, technologies- classes and lumping them in with another subclass that is, by definition...or at least immediate word-association, conjuring images, and game legacy [from 1e on with the monstrous humanoid shamans/witchdoctors of the DMG] of "primitive" communities/peoples...a more [to borrow the 4e nomenclature, but note the small "p"] [I]primal[/I] mode of magic-working/spell-casting... Lumping them together under "No matter what kind of spell you imbue in what kind of item, you're all the same class" just isn't...I don't know...it's not "enough" for me. OR perhaps it is too vague to constitute the flavor/story of other classes. It's not a strong enough coherent flavor for the Class...though works/is justifiable if you tilt you head and squint for the subclass. Take the Artificer and the Alchemist and make a class. Absolutely! My half-hearted rewrite of the UA artificer lumped alchemist in as a subclass (and something I just called a "Golemancer" for the makes other mecha-magical creatures/things type)! Rangers & Barbarians & Bards are all "base classes" with only 2 subclasses each. The "technological/sciencey guys" can be subclasses of their own class without wrapping in shaman, very handily...all imho, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Monthly Survey: Mystics & Psionics
Top