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<blockquote data-quote="phantomK9" data-source="post: 7677141" data-attributes="member: 6790724"><p>There is some really great discussion of the Shaman class. I agree with a lot of people that it should be its own class. While at a cursory glance it seems that a Warlock subclass might work, the tone of the Warlock is one of subservience, where as I feel the Shaman has a tone more of bonding or working with spirits in order to accomplish spell casting, special abilities.</p><p></p><p>If I were to design a 5e Shaman I would take bits from Barbarian, Cleric and Druid. Definitely should be a full caster with limited weapon and armor proficiency. Spell list should combine bits from both Cleric and Druid focusing on healing, buffing, de-buffing (hexing) and summoning (both creatures and spirits). As they level they should get permanent bonuses in the same way that a Barbarian chooses a spirit totem. </p><p></p><p>The list of special abilities would of course be much more diverse than just three choices, similar to a Warlock's list of special bonuses.</p><p>Examples include:</p><p>- physical boosts (armor, damage reduction, advantage on Strength, etc. etc)</p><p>- vision/perception boosts</p><p>- boosts to spell damage/duration, etc.</p><p>- boosts to numbers of creatures/spirits summoned when summoning</p><p>- etc. (plenty of options here)</p><p></p><p>Sub-classes:</p><p>- A sub-class that focuses on more spell casting. Gaining more spells or spell slots, expanding the spell list.</p><p>- A sub-class that focuses on cooperating with more or more powerful spirits. Basically gaining more from the list of special abilities. </p><p>- A sub-class that focuses on binding spirits into items called "Talismans" allowing for a wide variety of single use magic items.</p><p></p><p>Bottom line. Shaman should be its own thing.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7677141, member: 6790724"] There is some really great discussion of the Shaman class. I agree with a lot of people that it should be its own class. While at a cursory glance it seems that a Warlock subclass might work, the tone of the Warlock is one of subservience, where as I feel the Shaman has a tone more of bonding or working with spirits in order to accomplish spell casting, special abilities. If I were to design a 5e Shaman I would take bits from Barbarian, Cleric and Druid. Definitely should be a full caster with limited weapon and armor proficiency. Spell list should combine bits from both Cleric and Druid focusing on healing, buffing, de-buffing (hexing) and summoning (both creatures and spirits). As they level they should get permanent bonuses in the same way that a Barbarian chooses a spirit totem. The list of special abilities would of course be much more diverse than just three choices, similar to a Warlock's list of special bonuses. Examples include: - physical boosts (armor, damage reduction, advantage on Strength, etc. etc) - vision/perception boosts - boosts to spell damage/duration, etc. - boosts to numbers of creatures/spirits summoned when summoning - etc. (plenty of options here) Sub-classes: - A sub-class that focuses on more spell casting. Gaining more spells or spell slots, expanding the spell list. - A sub-class that focuses on cooperating with more or more powerful spirits. Basically gaining more from the list of special abilities. - A sub-class that focuses on binding spirits into items called "Talismans" allowing for a wide variety of single use magic items. Bottom line. Shaman should be its own thing. [/QUOTE]
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