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New D&D Monthly Survey: Mystics & Psionics
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<blockquote data-quote="everyman322" data-source="post: 7677180" data-attributes="member: 6798821"><p>We need a new thread to talk about this month's article - I had to scan 12 pages of setting talk nostalgia to find out nobody cares that the Mystic class is total garbage.</p><p></p><p>No Psi points back from short rest? Monk gets all his ki points back (yes he has fewer ki points than Mystic has psi points, but uses fewer), fighter gets his second wind, action surge, and superiority dice back after a short rest, and he isn't dependent on those to be tanky or to do consistent damage.</p><p></p><p>Being only able to use one discipline at a time makes this class have to choose between decent offense, and (poor)defense, making them effectively a strictly ranged offensive class. The defensive stuff is not good enough to make the class tanky, takes away virtually all offensive capabilities and is thus pretty much unusable.</p><p></p><p>The mind control discipline seems strong vs a single target, albeit one dimensional (like being a wizard that can only cast a couple different single target charm spells).</p><p></p><p>There is the Psionic Weapon discipline that can nova similar in power to a fire snake monk at level 5, but can do it for 5 rounds in a row!</p><p></p><p>There is a discipline that makes you sorta tanky vs only one attack per round and you have to use psi points and your reaction, and you have to switch to that discipline BEFORE you are attacked.</p><p></p><p>There is a discipline that gives you the fighter's Action Surge (even called "Surge of Action", but you don't get it until 5th level, and you have to use your bonus action, but you can use it FIVE ROUNDS IN A ROW. That means a Fighter 11, Mystic 5 with both Action Surge and Surge of Action, on the first five turns of a combat can get 9/6/6/6/6 attacks! That's 33 attacks in 5 turns! Even just the first round's 9 attacks is more than the Fighter class's level 20 capstone lets him do in a single round. Add in Great Weapon Master + a magic greatsword or Sharpshooter + Archery + a magic bow and wow!</p><p></p><p>Everything in this class is either super broken or completely useless.</p></blockquote><p></p>
[QUOTE="everyman322, post: 7677180, member: 6798821"] We need a new thread to talk about this month's article - I had to scan 12 pages of setting talk nostalgia to find out nobody cares that the Mystic class is total garbage. No Psi points back from short rest? Monk gets all his ki points back (yes he has fewer ki points than Mystic has psi points, but uses fewer), fighter gets his second wind, action surge, and superiority dice back after a short rest, and he isn't dependent on those to be tanky or to do consistent damage. Being only able to use one discipline at a time makes this class have to choose between decent offense, and (poor)defense, making them effectively a strictly ranged offensive class. The defensive stuff is not good enough to make the class tanky, takes away virtually all offensive capabilities and is thus pretty much unusable. The mind control discipline seems strong vs a single target, albeit one dimensional (like being a wizard that can only cast a couple different single target charm spells). There is the Psionic Weapon discipline that can nova similar in power to a fire snake monk at level 5, but can do it for 5 rounds in a row! There is a discipline that makes you sorta tanky vs only one attack per round and you have to use psi points and your reaction, and you have to switch to that discipline BEFORE you are attacked. There is a discipline that gives you the fighter's Action Surge (even called "Surge of Action", but you don't get it until 5th level, and you have to use your bonus action, but you can use it FIVE ROUNDS IN A ROW. That means a Fighter 11, Mystic 5 with both Action Surge and Surge of Action, on the first five turns of a combat can get 9/6/6/6/6 attacks! That's 33 attacks in 5 turns! Even just the first round's 9 attacks is more than the Fighter class's level 20 capstone lets him do in a single round. Add in Great Weapon Master + a magic greatsword or Sharpshooter + Archery + a magic bow and wow! Everything in this class is either super broken or completely useless. [/QUOTE]
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