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<blockquote data-quote="garnuk" data-source="post: 7677191" data-attributes="member: 6680011"><p>Was I the only one who thought that the comment about merging the Shaman, Artificer, and Alchemist into one class was just meant to be a fun joke?</p><p></p><p>As for the concern of arbitrary limits on crafted items, for the pharmacist class I did the following:</p><p></p><p>1. Items made with an alchemy table last until used. However the alchemy lab is a large piece of equipment (10 ft x 10 ft), and expensive. (5,000 gold)</p><p>2. Any item made without a full alchemy lab only lasts 1 hour before loses its affect. Instead they are made with a "travel alchemy lab".</p><p>3. It takes 1 hour per level of the "recipe" to craft the item. (Making it impossible for anyone to make alchemy items without the alchemy lab, or a class skill)</p><p>4. There is a class skill which allows any number of alchemy items to be made during a short rest. But it uses up a "slot" to make the item.</p><p>5. There is another class skill which allows alchemy items made with a "travel alchemy lab" to have an 8 hour shelf life before it become useless.</p></blockquote><p></p>
[QUOTE="garnuk, post: 7677191, member: 6680011"] Was I the only one who thought that the comment about merging the Shaman, Artificer, and Alchemist into one class was just meant to be a fun joke? As for the concern of arbitrary limits on crafted items, for the pharmacist class I did the following: 1. Items made with an alchemy table last until used. However the alchemy lab is a large piece of equipment (10 ft x 10 ft), and expensive. (5,000 gold) 2. Any item made without a full alchemy lab only lasts 1 hour before loses its affect. Instead they are made with a "travel alchemy lab". 3. It takes 1 hour per level of the "recipe" to craft the item. (Making it impossible for anyone to make alchemy items without the alchemy lab, or a class skill) 4. There is a class skill which allows any number of alchemy items to be made during a short rest. But it uses up a "slot" to make the item. 5. There is another class skill which allows alchemy items made with a "travel alchemy lab" to have an 8 hour shelf life before it become useless. [/QUOTE]
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