Hm, not sure how I stand on this packet.
Some weird things I recall noticing while going through it:
The Allosaurus has a claw attack - Which claws is it using? The ones on its feeble arms? Are these stats meant for a different dinosaur? Is it using its feet?
The katana is a two-handed sword, noted to weigh 3 lbs. The bastard sword, noted at 10 lbs., is also a two-handed sword, but can also be wielded in one hand for less damage.. The heavier two-handed sword can be wielded in one hand, but the lighter one can not?
Missing descriptions of several different things (spells being mentioned in this thread already). Unfortunately I don't recall any specific missing thing.
Something that can't be stated too many times, if you ask me: Humans still have that nonsensical +1 to every ability score, giving the message that all other races are sub-par. Please, please, please. Think of something else - anything else.
Also, dead levels. :<
I like the direction of the druid, I'd just like the wildshape to have more options (and not just "oh, you can be a coyote, a jackal, a wolf, whatever" which all comes down to the same thing). I like that you have fixed forms. It would just be nice to be able to choose one of several fixed forms per.. err form slot? Hopefully something for the future.
Like others have suggested, I'd prefer "Cavalier" to be "Paladin". Not sure how to call the overall class. Champion seems to be a popular one. Not sure I like the alignment restriction.. Or if it even matters at all, since you can just ignore it. Also, wasn't the mount supposed to be pretty insignificant in battle, so that it didn't impact the combat capability of the Paladin (much) if the mount couldn't follow?
Pretty positive on the Ranger.. I'd like to see more favored enemy abilities (you know, beyond level 8.. Though I guess this is an issue with every class at the moment).
There's probably more I could say, but this is all I can think of at the moment :B