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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="ferratus" data-source="post: 6185314" data-attributes="member: 55966"><p><strong>DM Guidelines</strong> Still love the exploration rules from the last packet. The treasure generation rules are great too. Very old school, but a little simpler since I don't have to remember what treasure type F meant. Exhaustion should probably just be a condition track like 4e's diseases, (as should poison and intoxication) without using the term "levels" there is already too many things in D&D that use the term levels.</p><p></p><p><strong>Equipment</strong> Love the new tool proficiencies, and I'd probably expand it further in my own home games. For example, if player's had a tome that told the history of the Imaskari empire, I'd probably give the player "tool proficiency" on lore checks about the Imaskari. The only thing missing is that I can't buy the tools and practice with it enough to get that tool proficiency. Why can't I use thief tools if I buy the thief tools to pick locks? Why can't I learn basic alchemy because I fooled around in a alchemist's lab for a few months? It seems though if it isn't in my background I can't become an alchemist, or a a sage, or a herbalist. Maybe I can spend a feat on it, though that's a harsh price to pay for a minor ability.</p></blockquote><p></p>
[QUOTE="ferratus, post: 6185314, member: 55966"] [B]DM Guidelines[/B] Still love the exploration rules from the last packet. The treasure generation rules are great too. Very old school, but a little simpler since I don't have to remember what treasure type F meant. Exhaustion should probably just be a condition track like 4e's diseases, (as should poison and intoxication) without using the term "levels" there is already too many things in D&D that use the term levels. [B]Equipment[/B] Love the new tool proficiencies, and I'd probably expand it further in my own home games. For example, if player's had a tome that told the history of the Imaskari empire, I'd probably give the player "tool proficiency" on lore checks about the Imaskari. The only thing missing is that I can't buy the tools and practice with it enough to get that tool proficiency. Why can't I use thief tools if I buy the thief tools to pick locks? Why can't I learn basic alchemy because I fooled around in a alchemist's lab for a few months? It seems though if it isn't in my background I can't become an alchemist, or a a sage, or a herbalist. Maybe I can spend a feat on it, though that's a harsh price to pay for a minor ability. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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