Well, just skimming over the changes. Overall I'm impressed, the Bard looks like sick fun to play(am I the only one to notice they don't preppare spells?), the mage now looks neutral enough in flavor to have the sorcerer and warlock (not that I really approve it on principle, but now it look like soemthign i could live with).
Wait, Ability prerrequisites to multiclass are back? ugghh...
Edit: and the Mage one is Intelligence? double ughhh
Yeah. On the one hand, it's a way to reduce abuse, but it's also an unnecessary impediment. I'd probably ignore them, and will suggest in the survey that they be removed.
The rest of the multiclassing rules look pretty solid, though.
Avast! I be happy to see multiclass prerequisites back in. Back in the days of 2e, multiclassin' was considered to be something ye did rarely, like set foot on land. However, when all t' restrictions were lifted in 3e, almost every character was multiclassed and it removed t' point o' havin' a class based system.Yeah. On the one hand, it's a way to reduce abuse, but it's also an unnecessary impediment. I'd probably ignore them, and will suggest in the survey that they be removed.
Multiclassin' was something we that people wanted to do. Me mateys and I had many an ARRgument about it. Whether it be better to get to as high level as possible or if it be better to multiclass. After enough parley we mostly agreed that if the group be starting at high level, it be best to single class or be a human and dual class. The XP loss was just too great, savvy? At 1st level, it be a different story. Everyone in the group would be triple classed.