Enrahim
Hero
This is where we intepret differently. I think the intent really as to simulate storm troopers, hydra goons, Jackie chan punching bags, that is alloted a maximum of 5 second screen time to allow the hero to show off something cool before moving on to the real stuff. The hero never is seen interacting with them after having punched them in the face. Best case we see them in the next scene wearing a uniform they might have pilfered from someone.Why on earth not? I think the intent is that the individual is no longer relevant for that specific combat; it's not saying anything about afterwards or down the road e.g. an opponent that flees today might come back with some buddies tomorrow.
Having a shot of the hero actually interacting with the defeated mook would break the trope, and elevate the character to much higher importance. Even giving the mook a line might suddently elevating it way beyond mook status. See for instance Admiral Motti.
(What would have happened to the perception of storm troopers if in a new hope we had actually gotten to see a storm trooper with their helmet off? Cutting the scene where the heroes changed clothing I would say was essential to preserve the storm troopers functionality in the movie)
So how to enforce the trope with rules? I really think this was the design imperative that caused the choice of the word "destroyed".
Yes? That is just another example of how "killed"/"defeated" is not strong enough to accomplish the desig ngoal described ref my example of harvesting parts? And honor among the thieves demonstrated how speak with dead could make a character important to enough to varant the character even significant trailer time - not really something matching the minion trope..A creature killed can still give useful info - Speak With Dead for the win.
Speak with dead requires a head? This is normally not present on something destroyed. Was revivify a thing in 4ed? (We are currently nitpicking on a single word used in 4ed DM materials)Again, Speak With Dead. Or, if they're really desperate, Revivify.
Not really. 7th sea 2ed for instance has mainly mooks, but are going the exact opposite route. They make it extremely explicit that these are not killed, as heroes are not murderers. Rather they are rendered "helpless". That requires a higher degree of player buy-in to make them work properly as mooks, though.Well, same here; I'd not have designed minions in the first place. But what you say holds true for any mook-like foe, not just capital-m Minions.
Indeed most implementations I have seen of mooks seem to be treading a more agnostic middle ground with "defeated" or "taken out", which made me a bit surprised to see 4ed using "destroyed" hidden away in the glossary in the back.
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