Maxperson
Morkus from Orkus
Perhaps it's a matter of degree.Heh. Funny how things are "in flux" before initiative is rolled, but, changing setting elements is off limits. How can things be in flux and carved in stone at the same time?
Perhaps it's a matter of degree.Heh. Funny how things are "in flux" before initiative is rolled, but, changing setting elements is off limits. How can things be in flux and carved in stone at the same time?
Are you lamenting the removal of those rules from the game or you really need those rules to determine how a NPC reacts generally or in combat?I miss morale, and the reaction roll.
I like having rules rather than being told to just make it up on the spot. Plus, rules allow for other rules to interact with them, allowing for more options and less abstract sim.Are you lamenting the removal of those rules from the game or you really need those rules to determine how a NPC reacts generally or in combat?
Even in those instances when I may be unsure on which course of action the NPC could take or which PC the enemy may engage with in combat I announce to the table the possible options and probabilities and I roll the die there and then.
Out of interest are those rules not included within Level Ups version of the game? I only have 1 of the 3 core books at the moment and cannot recall seeing them but to be honest it's not what I look for or why acquired the book.I like having rules rather than being told to just make it up on the spot. Plus, rules allow for other rules to interact with them, allowing for more options and less abstract sim.
I don't recall seeing them. It's pretty much the now usual "look at the situation, play the monsters fairly, and use your judgment" thing. Also skill checks.Out of interest are those rules not included within Level Ups version of the game? I only have 1 of the 3 core books at the moment and cannot recall seeing them but to be honest it's not what I look for or why acquired the book.
Feature, not bug. Never mind the players also get to inflict those high-variability things on their foes, and IME players love that part.
Yet again, it comes back to the risk vs reward question.
I suppose. I think that answer's a bit convenient though. "Everything is in flux, except for the things I don't like to be in flux" is hardly a very satisfying axiom for game design.Perhaps it's a matter of degree.
If you think it's cool and fine and perfectly above-board to change the roll, then do in the open, in full view of everyone at the table. If you actually believe that there's nothing wrong with it, then you wouldn't hide it. If you fudge behind a screen, then you are admitting that it's not okay, no matter how many times you declare that it's perfectly fine when you're not making eye contact with the other people in the game.What unchangeable by the DM rule did the DM violate?
If you think it's cool and fine and perfectly above-board to change the roll, then do in the open, in full view of everyone at the table. If you actually believe that there's nothing wrong with it, then you wouldn't hide it. If you fudge behind a screen, then you are admitting that it's not okay, no matter how many times you declare that it's perfectly fine when you're not making eye contact with the other people in the game.
How do your players feel?? Would they rather you be impartial and TPK them or fudge things so they live?I never said or implied that I'm not willing to TPK the group.