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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Falling Icicle" data-source="post: 6185389" data-attributes="member: 17077"><p><strong>Classes:</strong> Overall, I have the same issue with the classes that I had in the last packet, as they're mostly the same. That is, players get to make far too few choices for their characters, and most don't get to make a single significant choice until level 3. Everything is laid out for you, level by level, resulting in cookie-cutter characters. I do like the proficiency bonus being the same for all classes, though they should just put this in a universal character level table rather than repeating it in every single class. I'd also prefer for ability score increases/feats to be based on character level rather than class level, especially with 3.x style multi-classing. The Bard seems pretty good at first glance, though I was surprised that they put it on the same spellcasting level as paladins and rangers, who traditionally had spellcasting just as a side thing.</p><p></p><p><strong>Feats:</strong> The whole point of feats were originally introduced in 3e was to give people power to customize their characters, to make my fighter different from your fighter. The small number of large feats characters get really takes that away, IMO. I'd prefer to get more feats, but smaller feats. Instead of just having one feat to make you good at archery, I want to be able to make an archer that has different archery abilities than another character has. I'm also still very disappointed that you don't get to choose a feat at 1st level. I'm also dismayed by these new feats that give an ability score on top of other benefits. I thought the whole point of feats was to choose between them and an ability score? There's little point in taking the ability increase if you can take a feat and still improve your class's primary ability anyway. Finally, there's still a complete lack of feats for spellcasters. And no, the "gain one spell once per day" feats don't count. Anyone can take those.</p><p></p><p><strong>How to Play:</strong> I thought they were going to adjust the action DCs, since they admitted that they were far too high before? Instead, we have the same exact DCs as the previous packets. This is a huge problem. This was supposed to be the "math fix" packet, but nothing has been fixed.</p><p></p><p><strong>Multi-classing:</strong> They did pretty much exactly what I expected with multiclassing. The only things that really bother me are the ridiculous ability score requirements and the stacking spells per day, which unfairly favor those who take two spellcasting classes over spellcaster/non-spellcaster mixes (or in the future, spellcasting classes that use something other than the spells per day mechanic).</p><p></p><p><strong>Proficiencies:</strong> I really don't like proficiencies. They seem clunky, awkward and just completely backwards to me. Instead of giving proficiency with thieves tools, just give the disable device skill. Instead of giving proficiency with artisan's tools, just give a profession/craft skill. Instead of proficiency with mounts, just give the ride skill. Etc.</p><p></p><p><strong>Races:</strong> Humans still have the overpowered and boring +1 to all ability scores and nothing else. The way skills and feats work now, there's no reason not to give them a bonus skill and feat instead. Half-Orcs and Half-Elves still need a lot of work, too. Drow look pretty good, though the sunlight penalties are far too harsh. Tieflings are pretty cool, though they seem a bit light on traits. Warforged too. I'm not even going to comment on Kender, as I despise them.</p><p></p><p><strong>Skills:</strong> I'm glad to see skills come back. I'm also glad to see each class grant a free skill.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6185389, member: 17077"] [B]Classes:[/B] Overall, I have the same issue with the classes that I had in the last packet, as they're mostly the same. That is, players get to make far too few choices for their characters, and most don't get to make a single significant choice until level 3. Everything is laid out for you, level by level, resulting in cookie-cutter characters. I do like the proficiency bonus being the same for all classes, though they should just put this in a universal character level table rather than repeating it in every single class. I'd also prefer for ability score increases/feats to be based on character level rather than class level, especially with 3.x style multi-classing. The Bard seems pretty good at first glance, though I was surprised that they put it on the same spellcasting level as paladins and rangers, who traditionally had spellcasting just as a side thing. [B]Feats:[/B] The whole point of feats were originally introduced in 3e was to give people power to customize their characters, to make my fighter different from your fighter. The small number of large feats characters get really takes that away, IMO. I'd prefer to get more feats, but smaller feats. Instead of just having one feat to make you good at archery, I want to be able to make an archer that has different archery abilities than another character has. I'm also still very disappointed that you don't get to choose a feat at 1st level. I'm also dismayed by these new feats that give an ability score on top of other benefits. I thought the whole point of feats was to choose between them and an ability score? There's little point in taking the ability increase if you can take a feat and still improve your class's primary ability anyway. Finally, there's still a complete lack of feats for spellcasters. And no, the "gain one spell once per day" feats don't count. Anyone can take those. [B]How to Play:[/B] I thought they were going to adjust the action DCs, since they admitted that they were far too high before? Instead, we have the same exact DCs as the previous packets. This is a huge problem. This was supposed to be the "math fix" packet, but nothing has been fixed. [B]Multi-classing:[/B] They did pretty much exactly what I expected with multiclassing. The only things that really bother me are the ridiculous ability score requirements and the stacking spells per day, which unfairly favor those who take two spellcasting classes over spellcaster/non-spellcaster mixes (or in the future, spellcasting classes that use something other than the spells per day mechanic). [B]Proficiencies:[/B] I really don't like proficiencies. They seem clunky, awkward and just completely backwards to me. Instead of giving proficiency with thieves tools, just give the disable device skill. Instead of giving proficiency with artisan's tools, just give a profession/craft skill. Instead of proficiency with mounts, just give the ride skill. Etc. [B]Races:[/B] Humans still have the overpowered and boring +1 to all ability scores and nothing else. The way skills and feats work now, there's no reason not to give them a bonus skill and feat instead. Half-Orcs and Half-Elves still need a lot of work, too. Drow look pretty good, though the sunlight penalties are far too harsh. Tieflings are pretty cool, though they seem a bit light on traits. Warforged too. I'm not even going to comment on Kender, as I despise them. [B]Skills:[/B] I'm glad to see skills come back. I'm also glad to see each class grant a free skill. [/QUOTE]
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