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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="variant" data-source="post: 6185427" data-attributes="member: 41293"><p><strong><u>First Impressions</u></strong></p><p><strong></strong></p><p><strong>Proficiency and Expertise: </strong>I like the general proficiency concept of having a set bonus that ranges across skills, tools, and weapons. Kinda disappointed the proficiency bonus wasn't folded into Armor Class in some way.</p><p></p><p>However, proficiency combined with expertise is just too much. Then you add abilities like the Bard's Inspire Competence and the Rogue's Supreme Sneak and it gets in all kinds of realm of ridiculousness. </p><p></p><p>If someone is trying to make a Perception check isn't proficient in it, doesn't have a high Wisdom, or doesn't Expertise for that skill, his chance of ever spotting a Rogue with a 20 Dexterity, proficiency in Stealth, and Expertise in Stealth is way too low. If the Rogue has Supreme Sneak...</p><p></p><p>I as a DM would like to have an actual challenge for players that isn't combat. if they can stealth, deceive, intimidate, persuade unhindered, detect every NPC lie, and have an infinite knowledge base, that severely hampers that prospect.</p><p> <strong></strong></p><p><strong>Multiclassing:</strong> Probably one of the best multiclassing systems I've seen.</p><p></p><p><strong>Bard:</strong> Well, it's a Bard. Nothing really stands out or seems overly special. A bit disappointed that it doesn't use a unique magic system that would fit the Bard concept better.</p><p></p><p><strong>Fighter:</strong> Disappointed in some changes, happy about other changes.</p><p></p><p><em>Fighting Styles:</em> What? Why? What could possibly be the point of these when any one of these could be reflected in a feat? The auto-damage has reared its ugly ahead again from old packets. Why is this back when it was almost universally disliked? </p><p></p><p><em>Second Wind: </em>I approve of these changes overall. Temporary hit points are a good way to represent overexertion. </p><p></p><p><em>Path of the Weaponmaster:</em> Yeah, I really do not think the name of this path reflects the abilities it has. Gladiator was at least a good descriptive name for abilities the subclass had. </p><p></p><p><strong>Mage:</strong> Disappointed to see that they still seem to be pushing forward with merging the Warlock, Sorcerer, and Psion under the same class as the Wizard.</p><p></p><p><strong>Ranger:</strong> Disappointed overall. </p><p></p><p><em>Fighting Styles:</em> Why has an ability been basically copied and pasted from the Fighter?</p><p></p><p> <em>Favored Enemy</em> as their subclasses again is extremely bland. The two Favored Enemy paths feel incredibly watered down and monotone in the differences that separates them. The thematics of them are overshadowed by the subclasses of every other class. I mean the fundamental difference between the Colossus Slayer and Horde Breaker is that one is better at single opponents and the other multiple opponents...</p><p></p><p><em>Spellcasting</em>... again. Only they cemented it with even more spellcasting. Does anyone really picture a Ranger meditating for spells?</p></blockquote><p></p>
[QUOTE="variant, post: 6185427, member: 41293"] [B][U]First Impressions[/U] [/B] [B]Proficiency and Expertise: [/B]I like the general proficiency concept of having a set bonus that ranges across skills, tools, and weapons. Kinda disappointed the proficiency bonus wasn't folded into Armor Class in some way. However, proficiency combined with expertise is just too much. Then you add abilities like the Bard's Inspire Competence and the Rogue's Supreme Sneak and it gets in all kinds of realm of ridiculousness. If someone is trying to make a Perception check isn't proficient in it, doesn't have a high Wisdom, or doesn't Expertise for that skill, his chance of ever spotting a Rogue with a 20 Dexterity, proficiency in Stealth, and Expertise in Stealth is way too low. If the Rogue has Supreme Sneak... I as a DM would like to have an actual challenge for players that isn't combat. if they can stealth, deceive, intimidate, persuade unhindered, detect every NPC lie, and have an infinite knowledge base, that severely hampers that prospect. [B] Multiclassing:[/B] Probably one of the best multiclassing systems I've seen. [B]Bard:[/B] Well, it's a Bard. Nothing really stands out or seems overly special. A bit disappointed that it doesn't use a unique magic system that would fit the Bard concept better. [B]Fighter:[/B] Disappointed in some changes, happy about other changes. [I]Fighting Styles:[/I] What? Why? What could possibly be the point of these when any one of these could be reflected in a feat? The auto-damage has reared its ugly ahead again from old packets. Why is this back when it was almost universally disliked? [I]Second Wind: [/I]I approve of these changes overall. Temporary hit points are a good way to represent overexertion. [I]Path of the Weaponmaster:[/I] Yeah, I really do not think the name of this path reflects the abilities it has. Gladiator was at least a good descriptive name for abilities the subclass had. [B]Mage:[/B] Disappointed to see that they still seem to be pushing forward with merging the Warlock, Sorcerer, and Psion under the same class as the Wizard. [B]Ranger:[/B] Disappointed overall. [I]Fighting Styles:[/I] Why has an ability been basically copied and pasted from the Fighter? [I]Favored Enemy[/I] as their subclasses again is extremely bland. The two Favored Enemy paths feel incredibly watered down and monotone in the differences that separates them. The thematics of them are overshadowed by the subclasses of every other class. I mean the fundamental difference between the Colossus Slayer and Horde Breaker is that one is better at single opponents and the other multiple opponents... [I]Spellcasting[/I]... again. Only they cemented it with even more spellcasting. Does anyone really picture a Ranger meditating for spells? [/QUOTE]
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