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*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="RevTurkey" data-source="post: 6185794"><p>Well...I was going to run the last playtest version for my next campaign until release of the completed rules but...not now. I have lost confidence that the team know what they are doing there at Wizards...I truly hope they prove me wrong and I will probably give the new game a whirl but as it stands I have found the Playtest rules to be muddled, confusing and lacking a sense of purpose or direction.</p><p></p><p>I liked the initial idea of using stats and then having a bonus from skills. They could have easily done it like Warhammer Fantasy second edition where you have three tiers of skill at something: base stat bonus, stat +2 (say) and stat +4 (say)...this way you could have that feeling of progression and learning etc. it was elegant and easy to understand. But this whole proficiency lark is a right load of gobbledeegook.</p><p></p><p>again...Human stat bonuses are nuts. I have to keep repeating this in the slim hope that they hear me at Wizards....please....it's is just nonsense. I know it is a game and a fantasy one but lets have a tiny bit of realistic simulation...ways to show that some races are stronger, slower, tougher, less persuasive?</p><p></p><p>Don't get me wrong...it's not all bad. For example...The postings suggesting Monsters will have ecology style adventure hooks and information sound great and flavourful...something that was missing from the 4e MM for sure.</p><p></p><p>Advantage mechanic....overused for me. It should like someone else posted be used at Dm discretion for a quick way to handle situational modifiers. I am not too keen on it being so much of a feature all the time. Part of playing D&D has always been rolling that d20 not rolling two of em all the time....I might be being old fashioned I guess.</p><p></p><p>Anyway, one would hope the final playtest packet before release would have everybody excited but from what I can see it has most people going...meh.</p><p></p><p>Come on Mr.Mearls I am rooting for you. Please get this right. Make a cool edition.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6185794"] Well...I was going to run the last playtest version for my next campaign until release of the completed rules but...not now. I have lost confidence that the team know what they are doing there at Wizards...I truly hope they prove me wrong and I will probably give the new game a whirl but as it stands I have found the Playtest rules to be muddled, confusing and lacking a sense of purpose or direction. I liked the initial idea of using stats and then having a bonus from skills. They could have easily done it like Warhammer Fantasy second edition where you have three tiers of skill at something: base stat bonus, stat +2 (say) and stat +4 (say)...this way you could have that feeling of progression and learning etc. it was elegant and easy to understand. But this whole proficiency lark is a right load of gobbledeegook. again...Human stat bonuses are nuts. I have to keep repeating this in the slim hope that they hear me at Wizards....please....it's is just nonsense. I know it is a game and a fantasy one but lets have a tiny bit of realistic simulation...ways to show that some races are stronger, slower, tougher, less persuasive? Don't get me wrong...it's not all bad. For example...The postings suggesting Monsters will have ecology style adventure hooks and information sound great and flavourful...something that was missing from the 4e MM for sure. Advantage mechanic....overused for me. It should like someone else posted be used at Dm discretion for a quick way to handle situational modifiers. I am not too keen on it being so much of a feature all the time. Part of playing D&D has always been rolling that d20 not rolling two of em all the time....I might be being old fashioned I guess. Anyway, one would hope the final playtest packet before release would have everybody excited but from what I can see it has most people going...meh. Come on Mr.Mearls I am rooting for you. Please get this right. Make a cool edition. :) [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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