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*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Greg K" data-source="post: 6185831" data-attributes="member: 5038"><p>I have no problem with multiclass prerequisites (I think there needs to be some), but I don't like the ability pre-requisites. If they were 12 or 13 which are above average, I would be fine with them. However, I still want other prerequisites: some training in Arcane for Mage (Wizards), Nature for Druids, religion for clerics (or some other skill relevant to a deity/domain), etc.</p><p></p><p> In addition, I have the following issues:</p><p>a. a one level dip in cleric, druid, mage grants first level spells without having to spend a level with only cantrips/orisons first. Either, I would want characters jumping to a spell casting class to have to learn a feat that grants 0 level spells as a pre-requisite (unless they can already cast 0-level spells of the appropriate type) or the first level in those classes to grant only cantrips/orisons and not first level spells (1st level is an "apprentice" level according to the designers so let us treat it as such).</p><p>(Note: I also want the classes that start granting spellcasting after first level to also have one level earlier where the characters can only cast 0 level spells).</p><p></p><p>b) I don't like that a 1 level dip will grant all of the new classes armor and weapon proficiencies plus other 1st level features (e.g. fighter's fighting style). Spread them out over the first few levels (give characters a choice of order) or require multiclass characters to have to learn via feats or in exchange for an ability increase.</p><p></p><p>edit:</p><p>C) no requirement for a trainer and time</p><p></p><p> I consider all three things were issues I have with 3e multiclassing and am sorry to see return in 3e (and, with caveats, 3e is my favorite edition of D&D)</p></blockquote><p></p>
[QUOTE="Greg K, post: 6185831, member: 5038"] I have no problem with multiclass prerequisites (I think there needs to be some), but I don't like the ability pre-requisites. If they were 12 or 13 which are above average, I would be fine with them. However, I still want other prerequisites: some training in Arcane for Mage (Wizards), Nature for Druids, religion for clerics (or some other skill relevant to a deity/domain), etc. In addition, I have the following issues: a. a one level dip in cleric, druid, mage grants first level spells without having to spend a level with only cantrips/orisons first. Either, I would want characters jumping to a spell casting class to have to learn a feat that grants 0 level spells as a pre-requisite (unless they can already cast 0-level spells of the appropriate type) or the first level in those classes to grant only cantrips/orisons and not first level spells (1st level is an "apprentice" level according to the designers so let us treat it as such). (Note: I also want the classes that start granting spellcasting after first level to also have one level earlier where the characters can only cast 0 level spells). b) I don't like that a 1 level dip will grant all of the new classes armor and weapon proficiencies plus other 1st level features (e.g. fighter's fighting style). Spread them out over the first few levels (give characters a choice of order) or require multiclass characters to have to learn via feats or in exchange for an ability increase. edit: C) no requirement for a trainer and time I consider all three things were issues I have with 3e multiclassing and am sorry to see return in 3e (and, with caveats, 3e is my favorite edition of D&D) [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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