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General Tabletop Discussion
*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="TrippyHippy" data-source="post: 6185887" data-attributes="member: 27252"><p>I like the range of Classes, overall. Not too few that players feel they have no choice, and not too many that they are overwhelmed or that the classes feel overly contrived. The return of skills seemed pretty inevitable because they couldn't really establish a better alternative in play testing - but at least they are toned down from 3e. D&D isn't a skills-based system, traditionally and the problem with giving it a fully integrated skill system (a la RuneQuest) is that it makes the game feel too convoluted. </p><p></p><p>So in those senses, the game looks good to me. </p><p></p><p>The issues, at first glance, still lies with Humans (and to a degree half elves and half orcs) being boring racial choices, especially with the universal +1 to all stats rule. It should have been scrapped in the opening play test, yet it's still here. I'd rather see the Humans loosely segregated into cultures with more interesting traits, as we do with other Races. You could include bonus Feats and Skills now, like 3e. Either way, +1 to all stats looks and feels stupid. </p><p></p><p>I also think the Mage could make some efforts to indicate alternative Traditions to Wizardry. The Diabolist/Warlock may be too tricky to manage in the core book, but a simple spell-points based Sorcerer (with additional fluff) would not be too difficult to include. The core details of the Mage would be the same, so it wouldn't take up too much space as far as I can see. </p><p></p><p>In terms of the rest of the packet, I will have to play through it first to make any other judgment.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6185887, member: 27252"] I like the range of Classes, overall. Not too few that players feel they have no choice, and not too many that they are overwhelmed or that the classes feel overly contrived. The return of skills seemed pretty inevitable because they couldn't really establish a better alternative in play testing - but at least they are toned down from 3e. D&D isn't a skills-based system, traditionally and the problem with giving it a fully integrated skill system (a la RuneQuest) is that it makes the game feel too convoluted. So in those senses, the game looks good to me. The issues, at first glance, still lies with Humans (and to a degree half elves and half orcs) being boring racial choices, especially with the universal +1 to all stats rule. It should have been scrapped in the opening play test, yet it's still here. I'd rather see the Humans loosely segregated into cultures with more interesting traits, as we do with other Races. You could include bonus Feats and Skills now, like 3e. Either way, +1 to all stats looks and feels stupid. I also think the Mage could make some efforts to indicate alternative Traditions to Wizardry. The Diabolist/Warlock may be too tricky to manage in the core book, but a simple spell-points based Sorcerer (with additional fluff) would not be too difficult to include. The core details of the Mage would be the same, so it wouldn't take up too much space as far as I can see. In terms of the rest of the packet, I will have to play through it first to make any other judgment. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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