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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Kobold Stew" data-source="post: 6185926" data-attributes="member: 23484"><p>Sorry: that was meant to be funny. It's a quote.</p><p></p><p></p><p></p><p>1. There is no reason a half-orc might not have a psychological bonus over other races, except that you don't want them to have one. </p><p></p><p></p><p></p><p>2. Absolutely true. And so this bonus should stay, and be celebrated in song as one of the best design choices in the Races document, working not to ghettoize a race into a niche but develop them into a more nuanced creation. Cue trumpets and choirs. </p><p></p><p>Note that it's not the case that the race has training in the skill (again, cf. Dwarf and Elf weapon proficiencies): on default, they are not capable of greater intimidation than anyone else. But they will tend to do better, on average, at this one charisma-based check, than other races. Which is a perfectly acceptable design choice.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6185926, member: 23484"] Sorry: that was meant to be funny. It's a quote. 1. There is no reason a half-orc might not have a psychological bonus over other races, except that you don't want them to have one. 2. Absolutely true. And so this bonus should stay, and be celebrated in song as one of the best design choices in the Races document, working not to ghettoize a race into a niche but develop them into a more nuanced creation. Cue trumpets and choirs. Note that it's not the case that the race has training in the skill (again, cf. Dwarf and Elf weapon proficiencies): on default, they are not capable of greater intimidation than anyone else. But they will tend to do better, on average, at this one charisma-based check, than other races. Which is a perfectly acceptable design choice. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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