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*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6185941" data-attributes="member: 5143"><p>Here's the issue. I'm a Min-Maxer. So is most of my group. I agree that being a min-maxer doesn't ruin a group in and of itself(I like to think I don't ruin every group I join). However, systems that are ripe for min-maxing encourage me to do it more.</p><p></p><p>Despite the fact that I'm a min-maxer, I actually hate min-maxing. I feel I have to do it to keep up and I feel like if there is an obvious option that is better than the other ones, NOT taking it seems like the stupidest thing in the world to me. On the other hand, I'd really like to have a system that didn't have so many obviously powerful options so that I can spend less time thinking about it.</p><p></p><p>If a system says "Pick a class, you only get the abilities listed therein" I'm perfectly happy to play that. There's no way for me to min-max except by maybe choosing the most powerful class...and even then the classes should be easier for the writers of the game to balance.</p><p></p><p>On the other hand, give me a system that says "Pick from these 200 options each time you go up a level" and it takes me a week of research just to go up a level. After all, I don't want to find out I made a poor decision later.</p><p></p><p>I find a system that minimizes my ability to min-max allows me to sit at a table with non min-maxers without them getting frustrated and angry at me all the time for "trying to break the game". And I'm certainly not the worst of the min-maxers I know. I spend most of my time getting annoyed at the rest of my players for attempting to break the game much worse than I ever would have.</p><p></p><p>The only thing that lets us sit at the same table is a system that doesn't let them min-max.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6185941, member: 5143"] Here's the issue. I'm a Min-Maxer. So is most of my group. I agree that being a min-maxer doesn't ruin a group in and of itself(I like to think I don't ruin every group I join). However, systems that are ripe for min-maxing encourage me to do it more. Despite the fact that I'm a min-maxer, I actually hate min-maxing. I feel I have to do it to keep up and I feel like if there is an obvious option that is better than the other ones, NOT taking it seems like the stupidest thing in the world to me. On the other hand, I'd really like to have a system that didn't have so many obviously powerful options so that I can spend less time thinking about it. If a system says "Pick a class, you only get the abilities listed therein" I'm perfectly happy to play that. There's no way for me to min-max except by maybe choosing the most powerful class...and even then the classes should be easier for the writers of the game to balance. On the other hand, give me a system that says "Pick from these 200 options each time you go up a level" and it takes me a week of research just to go up a level. After all, I don't want to find out I made a poor decision later. I find a system that minimizes my ability to min-max allows me to sit at a table with non min-maxers without them getting frustrated and angry at me all the time for "trying to break the game". And I'm certainly not the worst of the min-maxers I know. I spend most of my time getting annoyed at the rest of my players for attempting to break the game much worse than I ever would have. The only thing that lets us sit at the same table is a system that doesn't let them min-max. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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