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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="MoonSong" data-source="post: 6186314" data-attributes="member: 6689464"><p>The prerrequisite idea is awful, I'm not against it as an optional rule, but as a beseline I hate it. It really only punishes players and enforces cookie cutter bland characters, also such strict prerrequisites greatly detract from one of the biggest strengths of level by level multiclassing and that is organic character growth. I can still remember two of my characters who weren't exactly a good fit score-wise but still made sense to multiclass, a nimble sorcerer with a wis penalty who multiclassed paladin, and a charming rogue with a somewhat low wis (13-14) who mutliclassed cleric, none of them were a by the book memeber for the second class, and in some aspects they were suboptimal, but story wise it made all the sense in the world for them to do that multiclass and they were pretty fun to play. whereas this new system with heavy prerrequisites says "screw them, none should dare enter a new class if aren't already a living stereotype of it"</p><p></p><p>Besides you don't want dipping, you are out of luck, the system already allows for a character who can easily get six classes, stat dex 13 wis 15, con 13 (very easy given the high point buy and the godly humans) start as rogue (or paladin, or fighter or bard) then feel free to take levels in druid, cleric, ranger, barbarian and monk as you see fit. Heck stat up a human as dex 15 wis 15 Str 15 int 10 con 13 cha 13, start as mage or bard, bingo you get a character that can have 9 out of the ten classes. But no my slightly above average wisdom assassin cannot repent and turn to a life of cleric on an attempt to redeem herself, because she dared to evolve organically instead of rigidly planning such a turn from day one . [Besides I also dislike the mage prerrequisite automatically is assuming a wizard (high int), not a warlock (high cha or con) nor a sorcerer (high cha) nor a psion (who could easilly favor wis along with int)]</p><p></p><p>So as you can see the current prerrequisites don't work that way, they don't prevent the mad level dipping some are quick to demonize, but instead they are only there to stop people who want to use it with moderation.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6186314, member: 6689464"] The prerrequisite idea is awful, I'm not against it as an optional rule, but as a beseline I hate it. It really only punishes players and enforces cookie cutter bland characters, also such strict prerrequisites greatly detract from one of the biggest strengths of level by level multiclassing and that is organic character growth. I can still remember two of my characters who weren't exactly a good fit score-wise but still made sense to multiclass, a nimble sorcerer with a wis penalty who multiclassed paladin, and a charming rogue with a somewhat low wis (13-14) who mutliclassed cleric, none of them were a by the book memeber for the second class, and in some aspects they were suboptimal, but story wise it made all the sense in the world for them to do that multiclass and they were pretty fun to play. whereas this new system with heavy prerrequisites says "screw them, none should dare enter a new class if aren't already a living stereotype of it" Besides you don't want dipping, you are out of luck, the system already allows for a character who can easily get six classes, stat dex 13 wis 15, con 13 (very easy given the high point buy and the godly humans) start as rogue (or paladin, or fighter or bard) then feel free to take levels in druid, cleric, ranger, barbarian and monk as you see fit. Heck stat up a human as dex 15 wis 15 Str 15 int 10 con 13 cha 13, start as mage or bard, bingo you get a character that can have 9 out of the ten classes. But no my slightly above average wisdom assassin cannot repent and turn to a life of cleric on an attempt to redeem herself, because she dared to evolve organically instead of rigidly planning such a turn from day one . [Besides I also dislike the mage prerrequisite automatically is assuming a wizard (high int), not a warlock (high cha or con) nor a sorcerer (high cha) nor a psion (who could easilly favor wis along with int)] So as you can see the current prerrequisites don't work that way, they don't prevent the mad level dipping some are quick to demonize, but instead they are only there to stop people who want to use it with moderation. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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