Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6186335" data-attributes="member: 2525"><p>I personally like the ability requirements, but they are not the only means within the game to add a cost to multiclassing. And for the life of me I do not know why the other part of the equation isn't getting more attention, because as you said the ability requirements are relatively minor, and you get ability score increases that can eventually get you into the class if you want to.</p><p></p><p>But the other part of the equation is the loss of ability/feat increase roughly every four levels of a class. You do not get these increases based on your character level. You only get them at certain levels of a particular class. So if you constantly multiclass, you never get them. Heck, if you spend three levels in a class and never go back to it, you never get the increase/feat. </p><p></p><p>People have been talking about this as if it's a "trap" for new players. But I disagree. Folks are approaching it with the mentality of having played 3e and 4e where you get feats and ability increases based on your overall character level. But a new player doesn't come in with that bias from prior editions. This is the game to them, this is where they learn how things work, and a new player will see how it's the classes that come with the ability/feat at certain levels, not the character's overall level. I don't see it as a trap for new players - new players will spot this much easier than older players who are used to prior editions and the customs from those additions that focus on character level rather than class level for those sorts of things. Besides, if it's really a big concern, they just need to add a sidebar on "To Multiclass or Not?" that mentions the delay in the ability/feat increase.</p><p></p><p>Anyway, I think the benefit of level-dipping is roughly equal to the costs of doing it, with those costs being the minimum ability requirements, delay in ability/feat increase, and delay in primary class abilities. It's not a "punishment", it's the reasonable costs applied to balance out the benefits of all those first level abilities from a new class.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6186335, member: 2525"] I personally like the ability requirements, but they are not the only means within the game to add a cost to multiclassing. And for the life of me I do not know why the other part of the equation isn't getting more attention, because as you said the ability requirements are relatively minor, and you get ability score increases that can eventually get you into the class if you want to. But the other part of the equation is the loss of ability/feat increase roughly every four levels of a class. You do not get these increases based on your character level. You only get them at certain levels of a particular class. So if you constantly multiclass, you never get them. Heck, if you spend three levels in a class and never go back to it, you never get the increase/feat. People have been talking about this as if it's a "trap" for new players. But I disagree. Folks are approaching it with the mentality of having played 3e and 4e where you get feats and ability increases based on your overall character level. But a new player doesn't come in with that bias from prior editions. This is the game to them, this is where they learn how things work, and a new player will see how it's the classes that come with the ability/feat at certain levels, not the character's overall level. I don't see it as a trap for new players - new players will spot this much easier than older players who are used to prior editions and the customs from those additions that focus on character level rather than class level for those sorts of things. Besides, if it's really a big concern, they just need to add a sidebar on "To Multiclass or Not?" that mentions the delay in the ability/feat increase. Anyway, I think the benefit of level-dipping is roughly equal to the costs of doing it, with those costs being the minimum ability requirements, delay in ability/feat increase, and delay in primary class abilities. It's not a "punishment", it's the reasonable costs applied to balance out the benefits of all those first level abilities from a new class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Next Playtest package is up (19/9/2013) [merged threads]
Top