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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="MoonSong" data-source="post: 6186428" data-attributes="member: 6689464"><p>You are mixing up things. Of course that by multiclassing you get less feats/ability score ups. That is fine up to a point, I don't really consider them traps or anything and they make a fine trade-up. But now, ability score requirements for multiclassing, they are too high for roleplayers and too low for optimizers. A reasonable fighter shouldn't ever need a Str 15, the same as a cleric or druid, then why should I need it to be a weaker fighter or druid?. Needing such high scores put a heavy strain on the ability scores of multiclassed characters and put them beyond the reach of any player who doesn't plan their build from first level. A reasonable character is well rounded up, without having such peaks and lows, if anything, maybe, one score could eventually reach a 16 or 17 in the end, but that is more of an exception than a rule, now this reasonable player with a reasonable character finds out that he trapped himself into not being able to ever leave the origin class and charge course when the plot calls for it, when it makes sense for their thief to become a paladin, for their paladin to turn into a barbarian, for their monk to become an assassin, that they can't because they didn't had the foresight to pick a 15 or 13 in the right stat back at first level when they had no idea were their character would end up seven or even ten levels ahead, while the optimizer in the same table has already grabbed the best stuff out of five or six classes. While should a low-level min-maxed warbringer cleric have an easier time becoming a druid than a high-level neutral bard that has dedicated feats to be knowledgeable about nature, animals plants and stuff? Just because the first one placed all posible points into Wisdom and took the first increase at fourt level and is now at wis 18 while the other one went for a more balanced score and took loremaster and healer and needs eight more levels before he can become a druid despite the fact that in game it makes more sense for the later to become a druid than the former? This is why I mean when I say they punish players.</p><p></p><p>Moreover the requeriments don't make too much sense, druid should also be about constitution, not all fighters are strong fighters, I've made nimble paladins, there are also smart rogues, and brutish rogues, but the most eggregious case is with mage: Are you telling me that in order for me to become a sorcerer/warlock I need a high score on an ability that is a natural dump stat for them instead of charisma?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6186428, member: 6689464"] You are mixing up things. Of course that by multiclassing you get less feats/ability score ups. That is fine up to a point, I don't really consider them traps or anything and they make a fine trade-up. But now, ability score requirements for multiclassing, they are too high for roleplayers and too low for optimizers. A reasonable fighter shouldn't ever need a Str 15, the same as a cleric or druid, then why should I need it to be a weaker fighter or druid?. Needing such high scores put a heavy strain on the ability scores of multiclassed characters and put them beyond the reach of any player who doesn't plan their build from first level. A reasonable character is well rounded up, without having such peaks and lows, if anything, maybe, one score could eventually reach a 16 or 17 in the end, but that is more of an exception than a rule, now this reasonable player with a reasonable character finds out that he trapped himself into not being able to ever leave the origin class and charge course when the plot calls for it, when it makes sense for their thief to become a paladin, for their paladin to turn into a barbarian, for their monk to become an assassin, that they can't because they didn't had the foresight to pick a 15 or 13 in the right stat back at first level when they had no idea were their character would end up seven or even ten levels ahead, while the optimizer in the same table has already grabbed the best stuff out of five or six classes. While should a low-level min-maxed warbringer cleric have an easier time becoming a druid than a high-level neutral bard that has dedicated feats to be knowledgeable about nature, animals plants and stuff? Just because the first one placed all posible points into Wisdom and took the first increase at fourt level and is now at wis 18 while the other one went for a more balanced score and took loremaster and healer and needs eight more levels before he can become a druid despite the fact that in game it makes more sense for the later to become a druid than the former? This is why I mean when I say they punish players. Moreover the requeriments don't make too much sense, druid should also be about constitution, not all fighters are strong fighters, I've made nimble paladins, there are also smart rogues, and brutish rogues, but the most eggregious case is with mage: Are you telling me that in order for me to become a sorcerer/warlock I need a high score on an ability that is a natural dump stat for them instead of charisma? [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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