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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Mistwell" data-source="post: 6186435" data-attributes="member: 2525"><p>What did I mix up? I explained they are two different things which apply to multiclassing. How is that mixing anything up?</p><p></p><p></p><p></p><p>You say of course, and yet many others of called it a trap and hidden. Because it's not called out directly in the rules.</p><p></p><p></p><p></p><p>I disagree with this premise. They're both using the identical rules. Why would a role player generate their ability scores inherently differently than an optimizer? if for role playing reasons they want to multiclass, they're going to need that ability score or they need to wait until their score increases to that. That's still a role playing reason.</p><p></p><p></p><p></p><p>This is explained, repeatedly, throughout this thread, and directly in the rules. It's right there, on the first page of the multiclassing rules, they explain the reason for it...and it's not a mechanics reason, it's a direct role playing explanation. Now if you don't like that reason, OK fine. But why are you asking "why", yet again, when you already have the answer (like three times now in this thread)?</p><p></p><p></p><p></p><p>If only there were a way to increase ability scores in the game. Oh wait!</p><p></p><p></p><p></p><p>Ever? What are you spending your ability score increases on?</p><p></p><p></p><p></p><p>We'll, we disagree. It's not a punishment. It's a cost of getting into that class as a multiclass. And I think it's a reasonable one, with a fair explanation, and with a lot of tradition behind it as well for this game.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6186435, member: 2525"] What did I mix up? I explained they are two different things which apply to multiclassing. How is that mixing anything up? You say of course, and yet many others of called it a trap and hidden. Because it's not called out directly in the rules. I disagree with this premise. They're both using the identical rules. Why would a role player generate their ability scores inherently differently than an optimizer? if for role playing reasons they want to multiclass, they're going to need that ability score or they need to wait until their score increases to that. That's still a role playing reason. This is explained, repeatedly, throughout this thread, and directly in the rules. It's right there, on the first page of the multiclassing rules, they explain the reason for it...and it's not a mechanics reason, it's a direct role playing explanation. Now if you don't like that reason, OK fine. But why are you asking "why", yet again, when you already have the answer (like three times now in this thread)? If only there were a way to increase ability scores in the game. Oh wait! Ever? What are you spending your ability score increases on? We'll, we disagree. It's not a punishment. It's a cost of getting into that class as a multiclass. And I think it's a reasonable one, with a fair explanation, and with a lot of tradition behind it as well for this game. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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