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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Cadence" data-source="post: 6186516" data-attributes="member: 6701124"><p>I completely agree you should be able to take the oath and start learning paladiny things or get some bark-burn and learn druidy things. And I think that arbitrary ability score requirements don't particularly make sense. </p><p> </p><p>On the other hand it also doesn't make sense to me that Joe Barbarian with no experience in magic can suddenly announce he's learning to be a Wizard and pick up all kinds of magic theory and general knowledge that take actual Wizards a decade to learn (the decade before they become a Wizard). Or similarly that the Wizard can suddenly learn to fight with every weapon in the universe in his choice of armor when it took the fighter quite a while to learn how to do that before he started adventuring.</p><p></p><p>I don't know what the best middle path is that would cut down on the min-maxy story-ambivalent dippers, but not get in the way of those trying to make their character follow something that makes sense in game from both a story and a mechanics point of view. But it seems to me there should be something. Maybe @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16760" target="_blank">The Shadow</a></u></strong></em> 's downtime option in #214 above.</p></blockquote><p></p>
[QUOTE="Cadence, post: 6186516, member: 6701124"] I completely agree you should be able to take the oath and start learning paladiny things or get some bark-burn and learn druidy things. And I think that arbitrary ability score requirements don't particularly make sense. On the other hand it also doesn't make sense to me that Joe Barbarian with no experience in magic can suddenly announce he's learning to be a Wizard and pick up all kinds of magic theory and general knowledge that take actual Wizards a decade to learn (the decade before they become a Wizard). Or similarly that the Wizard can suddenly learn to fight with every weapon in the universe in his choice of armor when it took the fighter quite a while to learn how to do that before he started adventuring. I don't know what the best middle path is that would cut down on the min-maxy story-ambivalent dippers, but not get in the way of those trying to make their character follow something that makes sense in game from both a story and a mechanics point of view. But it seems to me there should be something. Maybe @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16760"]The Shadow[/URL][/U][/B][/I] 's downtime option in #214 above. [/QUOTE]
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