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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="gyor" data-source="post: 6186762" data-attributes="member: 6670153"><p>A Monk Sorceror should actually be very do able when we actually get the Sorceror. If I waw going to build a Monk of the Dark Moon, you could go Monk/Mage(wizard) for now and refluff, but honestly the smart move would be to just go straight Monk and take arcane iniatate feat and the other feats that give more spells, choose Wisdom as your casting stat as its important for Monks to have anyway, and you have a hand full of spells you can cast using a stat your good with and you can cast two level 0 cantrip spells like ray of frost at will. Personally I'd choose for spells stuff like mirror illusion, haste, but go blaster with your cantrips. You don't have to momorize anything.</p><p></p><p> Your also an awesome monk with full progression getting all of the monks abilities.</p></blockquote><p></p>
[QUOTE="gyor, post: 6186762, member: 6670153"] A Monk Sorceror should actually be very do able when we actually get the Sorceror. If I waw going to build a Monk of the Dark Moon, you could go Monk/Mage(wizard) for now and refluff, but honestly the smart move would be to just go straight Monk and take arcane iniatate feat and the other feats that give more spells, choose Wisdom as your casting stat as its important for Monks to have anyway, and you have a hand full of spells you can cast using a stat your good with and you can cast two level 0 cantrip spells like ray of frost at will. Personally I'd choose for spells stuff like mirror illusion, haste, but go blaster with your cantrips. You don't have to momorize anything. Your also an awesome monk with full progression getting all of the monks abilities. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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