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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Mistwell" data-source="post: 6186795" data-attributes="member: 2525"><p>Naw, you're grouping things in ways they're not really grouped to exaggerate the effect. First, you mixed backgrounds into this, but backgrounds have nothing at all to do with this issue. Anyone can take any background, and roughly half of the benefits you mentioned are from background. There is the same opportunity cost of the soldier background as any other.</p><p></p><p>So lets start by backing out all of: Atletics, Intimidation, Surivival, Gaming Sets, Mounts, Vehicles.</p><p></p><p>We're left with:</p><p></p><p>1) All Armor, which is good, though you could have easily gotten up to medium armor with a race (and the heavy armor feat is pretty swell to round that out, if you have a good con);</p><p>2) Weapons and Shields, which are mostly or entirely useless (you're a wizard, you'll be casting spells, needing one or both hands);</p><p>3) Acrobatics, which is useful, but you have a bad strength so still meh;</p><p>4) Strength checks, which is useful, but you have a bad strength so still meh;</p><p>5) Con checks, but you may have a bad con so still meh, though you may have a high con so could be good.</p><p></p><p>All for:</p><p></p><p>1) -1 to caster ability level, which is huge at early levels</p><p>2) A delay in getting your first feat/ability score increase, which is pretty important for your first one</p><p></p><p>Seems like a fair trade. Makes you a more well-rounded character, but at the cost of significant magical powers early on.</p><p></p><p>I do think it would be wise to introduce a penalty to the damage, DC, or attack from any spell you cast, while wearing armor that imposes disadvantage for stealth checks. So just add an asterisk, and indicate that in a note at the bottom that it costs -1 to cast in medium armor with that asterisk, or -2 for heavy armor with it.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6186795, member: 2525"] Naw, you're grouping things in ways they're not really grouped to exaggerate the effect. First, you mixed backgrounds into this, but backgrounds have nothing at all to do with this issue. Anyone can take any background, and roughly half of the benefits you mentioned are from background. There is the same opportunity cost of the soldier background as any other. So lets start by backing out all of: Atletics, Intimidation, Surivival, Gaming Sets, Mounts, Vehicles. We're left with: 1) All Armor, which is good, though you could have easily gotten up to medium armor with a race (and the heavy armor feat is pretty swell to round that out, if you have a good con); 2) Weapons and Shields, which are mostly or entirely useless (you're a wizard, you'll be casting spells, needing one or both hands); 3) Acrobatics, which is useful, but you have a bad strength so still meh; 4) Strength checks, which is useful, but you have a bad strength so still meh; 5) Con checks, but you may have a bad con so still meh, though you may have a high con so could be good. All for: 1) -1 to caster ability level, which is huge at early levels 2) A delay in getting your first feat/ability score increase, which is pretty important for your first one Seems like a fair trade. Makes you a more well-rounded character, but at the cost of significant magical powers early on. I do think it would be wise to introduce a penalty to the damage, DC, or attack from any spell you cast, while wearing armor that imposes disadvantage for stealth checks. So just add an asterisk, and indicate that in a note at the bottom that it costs -1 to cast in medium armor with that asterisk, or -2 for heavy armor with it. [/QUOTE]
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