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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Sir Brennen" data-source="post: 6186963" data-attributes="member: 553"><p>I have to interject here: So?</p><p></p><p>First, your supposition requires two opponents with the same Str and Dex and same armor (or lack of) for them to both to have the same chance to hit, and the same hit points. Both of the first two things are unlikely, the last very unlikely. A typically statted and equipped fighter and wizard are actually going to have around a 30% gap to hit, possibly more, in the fighter's favor. A cleric is closer, but the fighter's heavy armor and on average higher Str will still swing the pure "To Hit" percentage again in the fighter's favor.</p><p></p><p>But getting back to the perfectly numerically matched wizard and fighter, you know who I'm putting my money on to win? The fighter, because even though he might hit with the same frequency, he still hits harder and/or more effectively, translating to more damage, which is the true measure of how much better at fighting the fighter is. The wizard is going down first, which to me means he's not as good at fighting.</p><p></p><p>To put it another way, a cat attacking me is likely going to hit me many more times than I hit it, but that doesn't mean it's going to beat me.</p><p></p><p>As Mistwell was getting at, you can't take a single numerical value out of context of the rest of the class. I think we have to think about Proficiency Bonus differently than THACO and BAB of previous editions. Those were more independent and defining stats than Proficiency Bonus (PB?), which is more synergistic.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6186963, member: 553"] I have to interject here: So? First, your supposition requires two opponents with the same Str and Dex and same armor (or lack of) for them to both to have the same chance to hit, and the same hit points. Both of the first two things are unlikely, the last very unlikely. A typically statted and equipped fighter and wizard are actually going to have around a 30% gap to hit, possibly more, in the fighter's favor. A cleric is closer, but the fighter's heavy armor and on average higher Str will still swing the pure "To Hit" percentage again in the fighter's favor. But getting back to the perfectly numerically matched wizard and fighter, you know who I'm putting my money on to win? The fighter, because even though he might hit with the same frequency, he still hits harder and/or more effectively, translating to more damage, which is the true measure of how much better at fighting the fighter is. The wizard is going down first, which to me means he's not as good at fighting. To put it another way, a cat attacking me is likely going to hit me many more times than I hit it, but that doesn't mean it's going to beat me. As Mistwell was getting at, you can't take a single numerical value out of context of the rest of the class. I think we have to think about Proficiency Bonus differently than THACO and BAB of previous editions. Those were more independent and defining stats than Proficiency Bonus (PB?), which is more synergistic. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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