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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Kinak" data-source="post: 6187316" data-attributes="member: 6694112"><p>Fair warning: I don't have a ton of experience with 4e, but I'll try to answer both.</p><p></p><p>Compared to 4e it's a bit more freeform and classes offer different structures and complexity levels. Combat can be divorced from the grid in 4e, but it's undenyably easier in 5th. Similarly, it's possible to improvise in 4e, but some people would find it easier to do so in 5th (mostly due to the lack of power cards). Still, it doesn't have the same depth of customization or tactical play.</p><p></p><p>Compared to 3rd/Pathfinder, it's potentially more rules-light and, more importantly, characters can be made simpler. It's closer to 3rd than 4th, but it doesn't have the depth of customization that 3rd/Pathfinder does.</p><p></p><p>Overall, the major benefits I see are: less book keeping in combat, multiple attacks that use the same modifier, being able to opt out of feats if you just want the numbers, advantage/disadvantage as a bigger "circumstance bonus," and certain builds being simple enough to run as a beginner at any level.</p><p></p><p>All those things lead, in play, to faster combat and more time to do other stuff (or more combats, I mean, whatever).</p><p></p><p>That said, the classes are very narrow compared to 4th, 3rd, or Pathfinder. You don't really get a ton of options, which will make some players downright claustrophobic. The game also feels quite complex for giving so few options.</p><p></p><p>So, if you need something that's, say, between 2nd and 3rd Edition in terms of complexity and character options, it might be worth looking at. Until we can judge the final version, though, I'd suggest borrowing the elements you like for your current game.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6187316, member: 6694112"] Fair warning: I don't have a ton of experience with 4e, but I'll try to answer both. Compared to 4e it's a bit more freeform and classes offer different structures and complexity levels. Combat can be divorced from the grid in 4e, but it's undenyably easier in 5th. Similarly, it's possible to improvise in 4e, but some people would find it easier to do so in 5th (mostly due to the lack of power cards). Still, it doesn't have the same depth of customization or tactical play. Compared to 3rd/Pathfinder, it's potentially more rules-light and, more importantly, characters can be made simpler. It's closer to 3rd than 4th, but it doesn't have the depth of customization that 3rd/Pathfinder does. Overall, the major benefits I see are: less book keeping in combat, multiple attacks that use the same modifier, being able to opt out of feats if you just want the numbers, advantage/disadvantage as a bigger "circumstance bonus," and certain builds being simple enough to run as a beginner at any level. All those things lead, in play, to faster combat and more time to do other stuff (or more combats, I mean, whatever). That said, the classes are very narrow compared to 4th, 3rd, or Pathfinder. You don't really get a ton of options, which will make some players downright claustrophobic. The game also feels quite complex for giving so few options. So, if you need something that's, say, between 2nd and 3rd Edition in terms of complexity and character options, it might be worth looking at. Until we can judge the final version, though, I'd suggest borrowing the elements you like for your current game. Cheers! Kinak [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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