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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Li Shenron" data-source="post: 6187926" data-attributes="member: 1465"><p>I hope they fix these by changing the multiclassing rules rather than complicating the proficiency systems, which is neat to me because of the simplicity.</p><p></p><p>One possibility for weapon & armor proficiencies is to spread them to the first 3 levels of each single class. Some don't like this at all because they want full proficiencies immediately. But my rationale in favor of this, is that (a) you don't need more than 3-4 weapon profs until you start finding magic weapons or getting feats, and (b) you're going to spend only a few game sessions at apprentice levels anyway. Thus IMO it would be quite fine if e.g. the Fighter got 2 martial weapons of choice at 1st level, 2 more at 2nd, all the rest at 3rd. For armors, I would not go with Light at 1st, Medium at 2nd, Heavy at 3rd (which would sound like the easiest choice) but rather pick 1 specific armor from each of the 3 groups at 1st, another at 2nd, get all the rest at 3rd.</p><p></p><p>Saving throws are much worse... here there can really be some abuse, dipping 1 level into class B to get 2 more ST proficiencies, then 1 level into class C to get the last 2, and be proficient in all ST forever. I don't like the sound of that...</p><p></p><p>I also don't like the strange problem with stat requirements. But that is easy to fix, these could just become class requirements valid also for single classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6187926, member: 1465"] I hope they fix these by changing the multiclassing rules rather than complicating the proficiency systems, which is neat to me because of the simplicity. One possibility for weapon & armor proficiencies is to spread them to the first 3 levels of each single class. Some don't like this at all because they want full proficiencies immediately. But my rationale in favor of this, is that (a) you don't need more than 3-4 weapon profs until you start finding magic weapons or getting feats, and (b) you're going to spend only a few game sessions at apprentice levels anyway. Thus IMO it would be quite fine if e.g. the Fighter got 2 martial weapons of choice at 1st level, 2 more at 2nd, all the rest at 3rd. For armors, I would not go with Light at 1st, Medium at 2nd, Heavy at 3rd (which would sound like the easiest choice) but rather pick 1 specific armor from each of the 3 groups at 1st, another at 2nd, get all the rest at 3rd. Saving throws are much worse... here there can really be some abuse, dipping 1 level into class B to get 2 more ST proficiencies, then 1 level into class C to get the last 2, and be proficient in all ST forever. I don't like the sound of that... I also don't like the strange problem with stat requirements. But that is easy to fix, these could just become class requirements valid also for single classes. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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