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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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<blockquote data-quote="Skanderbeg" data-source="post: 6195606" data-attributes="member: 6702113"><p>I actually agree. Great Weapon Master Feat, imo, is broken. However, without any feats, just stat bumps, an 11th level warrior with a non-magical great axe hitting an AC 15 beastie, is sitting at 38.5 or so dpr. On action surges he novas at 70.05. This is compares very favorably to anything an 11th level spellcaster can do or any multi-classed character can do. </p><p></p><p>Overall my point is that Next multi-classing doesn't seem to be the obivious thing. Mono-classing for most classes seems to retain strong viability. Granted there are still some rough spots but overall my impression, both from running a game for characters that have gotten to 11th level and playing in games as a 2nd level and 6th level character, is that nothing can really match a fighter in nearly resource-less single-target ass-beatery.</p></blockquote><p></p>
[QUOTE="Skanderbeg, post: 6195606, member: 6702113"] I actually agree. Great Weapon Master Feat, imo, is broken. However, without any feats, just stat bumps, an 11th level warrior with a non-magical great axe hitting an AC 15 beastie, is sitting at 38.5 or so dpr. On action surges he novas at 70.05. This is compares very favorably to anything an 11th level spellcaster can do or any multi-classed character can do. Overall my point is that Next multi-classing doesn't seem to be the obivious thing. Mono-classing for most classes seems to retain strong viability. Granted there are still some rough spots but overall my impression, both from running a game for characters that have gotten to 11th level and playing in games as a 2nd level and 6th level character, is that nothing can really match a fighter in nearly resource-less single-target ass-beatery. [/QUOTE]
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New D&D Next Playtest package is up (19/9/2013) [merged threads]
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