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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7674599" data-attributes="member: 6677017"><p>I clicked on most of the settings. I think I left out Eberron (because it's a given that we're already getting the mechanical bits, and if I want to use it I'll buy the 3e book), and Mystara, just because I'm not a big fan, and it doesn't need much of an update. Neither of them would bother me, and I'd use the material if it came out.</p><p></p><p>For class types, the only one I clicked on was Shaman (and I forgot to mention in the comment that I meant the OA shaman/priest, not the 3e spirit shaman or 4e shaman). We're already going to get a revised artificer, so that option was only on the list so people didn't spend hundreds of posts saying "WHAT ABOUT ARTIFICER??? HAVE THEY ABANDONED EBERRON??"</p><p></p><p>The other classes included a few 4e options that people might want, and then a bunch of fringe stuff from the late 3e explosion of weird crap. While I don't generally bregrudge people getting stuff they want (I don't need 4e stuff, but it's cool if they make some for others), I just can't get behind bringing back the cornucopia of corny from late 3.5e.</p><p></p><p>That's a complete waste of the developer's time in my opinion, and would be backpedaling on 5e minimalist design philosophy. Hopefully they don't get a bazillion people saying "YES, GIVE ME THE FRENZIED ALCHEMICAL CHOSEN UR-ROGUE!" because that's a way to tune me out of their products for the time frame where they waste time doing it. Maybe those options will just highlight a couple really specific archetypes that are very popular and they'll come up with subclasses for those. That's fine. Warlock was like that for me in 3e. The new kid on the block that actually felt right and was cool and deserved to get D&D tenure.</p><p></p><p>For races I picked the ones that were around when the settings were made in 2e, so kender, half-giant, thri-kreen (was mul on the list?), maybe a couple others.</p><p></p><p>I didn't pick any of the weird ones that came out in the same corny-copia timeline, nor the monsters (gnolls, kobolds). For the monsters, I'd rather they come up with a general rule to turn any monster like that into a PC, rather than selectively release a couple every now and again. </p><p></p><p>So if there is an UA where they take every humanoid in the MM and create a player race, sure. But I don't want "This Month: Scaly PCs" where they make kobolds and lizardfolk into races, because that's just going to mean we may get this race and we may get that race, and 6 years down the line people will still be saying, </p><p></p><p>"Why haven't they given us orc yet? We have kobolds and bugbears, and kenku for crying out loud?"</p><p></p><p>and others will say</p><p></p><p>"Just use the half-orc stats!"</p><p></p><p>etc.</p><p></p><p>I just can't see that being a good thing.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7674599, member: 6677017"] I clicked on most of the settings. I think I left out Eberron (because it's a given that we're already getting the mechanical bits, and if I want to use it I'll buy the 3e book), and Mystara, just because I'm not a big fan, and it doesn't need much of an update. Neither of them would bother me, and I'd use the material if it came out. For class types, the only one I clicked on was Shaman (and I forgot to mention in the comment that I meant the OA shaman/priest, not the 3e spirit shaman or 4e shaman). We're already going to get a revised artificer, so that option was only on the list so people didn't spend hundreds of posts saying "WHAT ABOUT ARTIFICER??? HAVE THEY ABANDONED EBERRON??" The other classes included a few 4e options that people might want, and then a bunch of fringe stuff from the late 3e explosion of weird crap. While I don't generally bregrudge people getting stuff they want (I don't need 4e stuff, but it's cool if they make some for others), I just can't get behind bringing back the cornucopia of corny from late 3.5e. That's a complete waste of the developer's time in my opinion, and would be backpedaling on 5e minimalist design philosophy. Hopefully they don't get a bazillion people saying "YES, GIVE ME THE FRENZIED ALCHEMICAL CHOSEN UR-ROGUE!" because that's a way to tune me out of their products for the time frame where they waste time doing it. Maybe those options will just highlight a couple really specific archetypes that are very popular and they'll come up with subclasses for those. That's fine. Warlock was like that for me in 3e. The new kid on the block that actually felt right and was cool and deserved to get D&D tenure. For races I picked the ones that were around when the settings were made in 2e, so kender, half-giant, thri-kreen (was mul on the list?), maybe a couple others. I didn't pick any of the weird ones that came out in the same corny-copia timeline, nor the monsters (gnolls, kobolds). For the monsters, I'd rather they come up with a general rule to turn any monster like that into a PC, rather than selectively release a couple every now and again. So if there is an UA where they take every humanoid in the MM and create a player race, sure. But I don't want "This Month: Scaly PCs" where they make kobolds and lizardfolk into races, because that's just going to mean we may get this race and we may get that race, and 6 years down the line people will still be saying, "Why haven't they given us orc yet? We have kobolds and bugbears, and kenku for crying out loud?" and others will say "Just use the half-orc stats!" etc. I just can't see that being a good thing. [/QUOTE]
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