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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="spinozajack" data-source="post: 7674626" data-attributes="member: 6794198"><p>Thanks for not telling me what impinges on my fun or not, bro.</p><p></p><p>Warlords were overpowering every single 4th edition game I saw them in. I've played one twice, it got tiresome how easy the game was. They make a mockery of the action economy, make it so enemies literally couldn't even get a turn in before they were smoked by your party. It's like being a liberal on Fox news, unable to get a single word in edgewise because being assaulted from all sides. It's fun to see that once or twice, but after that it cheapens the game and I don't want my game cheapened through reducing the challenge to zero.</p><p></p><p>Their non-magical shouting healing was just one area that I never want to see happen again in another game of D&D I play in, either as a player or a DM. I also don't want players controlling other players every round, and grossly unbalancing the game with out of turn shenanigans that make straightforward play impossible and slow the game down.</p><p></p><p>No, I never want to see such a class again. I've seen DMs give up on trying to throw encounters together because the players had a warlord who make the game a walk in the park. I want the game to be a challenge, not a gotcha or an exercise in futility for DMs.</p><p></p><p>So yes, my fun does depend on the game remaining as it is. There are already a few exploitatively strong elements in the game as is (polearm master + gwm is better than anything else on the battlefield), I don't want them compounding this with even more reason that the only way to challenge PCs is to give NPCs at least 4 levels in character classes so they can compete.</p><p></p><p>Take the warlord power "Reorient the Axis". Now how on earth would you explain how a warlord can grant extra movement rate to his entire group every 5 minutes the second any combat starts, without using magic? Why even bother having combats? Just let the wookie win. I don't enjoy playing games in god mode.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 7674626, member: 6794198"] Thanks for not telling me what impinges on my fun or not, bro. Warlords were overpowering every single 4th edition game I saw them in. I've played one twice, it got tiresome how easy the game was. They make a mockery of the action economy, make it so enemies literally couldn't even get a turn in before they were smoked by your party. It's like being a liberal on Fox news, unable to get a single word in edgewise because being assaulted from all sides. It's fun to see that once or twice, but after that it cheapens the game and I don't want my game cheapened through reducing the challenge to zero. Their non-magical shouting healing was just one area that I never want to see happen again in another game of D&D I play in, either as a player or a DM. I also don't want players controlling other players every round, and grossly unbalancing the game with out of turn shenanigans that make straightforward play impossible and slow the game down. No, I never want to see such a class again. I've seen DMs give up on trying to throw encounters together because the players had a warlord who make the game a walk in the park. I want the game to be a challenge, not a gotcha or an exercise in futility for DMs. So yes, my fun does depend on the game remaining as it is. There are already a few exploitatively strong elements in the game as is (polearm master + gwm is better than anything else on the battlefield), I don't want them compounding this with even more reason that the only way to challenge PCs is to give NPCs at least 4 levels in character classes so they can compete. Take the warlord power "Reorient the Axis". Now how on earth would you explain how a warlord can grant extra movement rate to his entire group every 5 minutes the second any combat starts, without using magic? Why even bother having combats? Just let the wookie win. I don't enjoy playing games in god mode. [/QUOTE]
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