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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="spinozajack" data-source="post: 7674628" data-attributes="member: 6794198"><p>It's irrational to play a game that I find ridiculous, yes.</p><p></p><p>One can heal their ally from a grievous injury due to falling into a trap or getting a critical from an ogre's club, or you can play a strictly non-magic using class. Not both. You have to pick one. </p><p></p><p>That exclusion is required, because : logic.</p><p></p><p>Thankfully Mr Thompson is gone now so the chance of Mike Mearls adding the warlord back in is very low. Maybe working on Destiny will disabuse Rodney of such unrealistic and to my mind, lazy game design as he is known to use. Verisimilitude is exclusionary. I want my non-magical PCs to follow the laws of newtonian physics, as best as they can be approximated in a table top game. Which means no spooky action at a distance, no quantum mechanics, no spiritual ghost particles making stuff happen over there when your character is over here.</p><p></p><p>That kind of sheer absurdity offends my rational sensibilities and is therefore, not fun to me. Back in the playtests you couldn't go two days without a new warlord thread. And people wanting that lost. What on earth would make anyone think that Wizards wants to throw money away like that? Like Donald Trump, Wizards is one off-the-cuff "come and get it" or warlord shout away from alienating their players off that 3-5 year sales cliff Mearls was tweeting about. Fortunes can be made and they can just as easily be lost. They are well aware of these hot button topics and have already shown their hand, namely that they want to keep making money with this game. Adding in disruptive elements that drive customers away isn't good for business.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 7674628, member: 6794198"] It's irrational to play a game that I find ridiculous, yes. One can heal their ally from a grievous injury due to falling into a trap or getting a critical from an ogre's club, or you can play a strictly non-magic using class. Not both. You have to pick one. That exclusion is required, because : logic. Thankfully Mr Thompson is gone now so the chance of Mike Mearls adding the warlord back in is very low. Maybe working on Destiny will disabuse Rodney of such unrealistic and to my mind, lazy game design as he is known to use. Verisimilitude is exclusionary. I want my non-magical PCs to follow the laws of newtonian physics, as best as they can be approximated in a table top game. Which means no spooky action at a distance, no quantum mechanics, no spiritual ghost particles making stuff happen over there when your character is over here. That kind of sheer absurdity offends my rational sensibilities and is therefore, not fun to me. Back in the playtests you couldn't go two days without a new warlord thread. And people wanting that lost. What on earth would make anyone think that Wizards wants to throw money away like that? Like Donald Trump, Wizards is one off-the-cuff "come and get it" or warlord shout away from alienating their players off that 3-5 year sales cliff Mearls was tweeting about. Fortunes can be made and they can just as easily be lost. They are well aware of these hot button topics and have already shown their hand, namely that they want to keep making money with this game. Adding in disruptive elements that drive customers away isn't good for business. [/QUOTE]
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New D&D Survey: What Do you Want From Older Editions?
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