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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="I'm A Banana" data-source="post: 7674752" data-attributes="member: 2067"><p>To be fair, I think there's a lot of room to have issues with inspirational healing in a game. It's certainly not a foregone conclusion that this is a welcome thing. So WotC leaving it basically out of the core rules is a smart move.</p><p></p><p>Which isn't to say it can't be brought in as an option somewhere along the line.</p><p></p><p>I, for one, consider the Battlemaster a worthy successor to the "leader and commander" Fighter archetype that goes back to name-level OD&D Lords, and pre-dates the warlord by years, and I'm not exactly enthusiastic about morale-hit-points. But it's not like 5e doesn't have room for something more of what folks liked about the 4e warlord.</p><p></p><p></p><p></p><p>Speaking as someone who isn't exactly thrilled with Second Wind, I think it might have to do with actual problems people actually experience in play.</p><p></p><p>My issue with SW is more or less aesthetic. It's a little annoying to think of a fighter standing in the corner just taking Second Winds, chilling out for an hour, and doing it again, until he's topped up. </p><p></p><p>But in practice, the short rest limitation - and short rests being an hour - means that this really isn't happening in practice. I've seen lots of fighters! Lots of second winds! Nothing close to what I was concerned about. </p><p></p><p>Like most of my issues with 5e (I'll chuck the 3-item limit for attunement into there, too!), it disappears in practice and becomes a non-issue.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7674752, member: 2067"] To be fair, I think there's a lot of room to have issues with inspirational healing in a game. It's certainly not a foregone conclusion that this is a welcome thing. So WotC leaving it basically out of the core rules is a smart move. Which isn't to say it can't be brought in as an option somewhere along the line. I, for one, consider the Battlemaster a worthy successor to the "leader and commander" Fighter archetype that goes back to name-level OD&D Lords, and pre-dates the warlord by years, and I'm not exactly enthusiastic about morale-hit-points. But it's not like 5e doesn't have room for something more of what folks liked about the 4e warlord. Speaking as someone who isn't exactly thrilled with Second Wind, I think it might have to do with actual problems people actually experience in play. My issue with SW is more or less aesthetic. It's a little annoying to think of a fighter standing in the corner just taking Second Winds, chilling out for an hour, and doing it again, until he's topped up. But in practice, the short rest limitation - and short rests being an hour - means that this really isn't happening in practice. I've seen lots of fighters! Lots of second winds! Nothing close to what I was concerned about. Like most of my issues with 5e (I'll chuck the 3-item limit for attunement into there, too!), it disappears in practice and becomes a non-issue. [/QUOTE]
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New D&D Survey: What Do you Want From Older Editions?
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