Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Survey: What Do you Want From Older Editions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RodneyThompson" data-source="post: 7674781" data-attributes="member: 3594"><p>While I appreciate the kind words, I'm not sure I would even go that far. Look, I can be dead wrong as easily as the next person. I've had plenty of ideas about game design over the years that I no longer agree with; indeed, there are plenty of things I've designed that, looking back on them through the lens of 15 years of experience, I think were mistakes. In fact, when working on a new game design, I actively work to test ideas with the expectation that they will produce bad results, because bad ideas often open the door to good ideas. I think it's actually a sign of someone who doesn't want to continually hone their craft if their opinions and philosophies are unchanged after continued years of work. You try things out, you learn what works and what doesn't, you adjust your philosophies based on new data, and then you repeat the process.</p><p></p><p>The only things I ask of people who disagree with me about game design is that they 1) show proper respect for and avoid value judgments about the person espousing a different philosophy, 2) avoid hyperbole, and 3) recognize that games are complex things with many factors contributing to what is enjoyable. </p><p></p><p>So, while I do have a lot of experience under my belt, I think it's highly likely that anyone on these forums could make a salient point about a given topic and change my mind on it. Calling something lazy design because it makes some concessions to abstraction for the purposes of gameplay benefit pretty much violates all three of those tenets, which is the reason I decided to respond.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 7674781, member: 3594"] While I appreciate the kind words, I'm not sure I would even go that far. Look, I can be dead wrong as easily as the next person. I've had plenty of ideas about game design over the years that I no longer agree with; indeed, there are plenty of things I've designed that, looking back on them through the lens of 15 years of experience, I think were mistakes. In fact, when working on a new game design, I actively work to test ideas with the expectation that they will produce bad results, because bad ideas often open the door to good ideas. I think it's actually a sign of someone who doesn't want to continually hone their craft if their opinions and philosophies are unchanged after continued years of work. You try things out, you learn what works and what doesn't, you adjust your philosophies based on new data, and then you repeat the process. The only things I ask of people who disagree with me about game design is that they 1) show proper respect for and avoid value judgments about the person espousing a different philosophy, 2) avoid hyperbole, and 3) recognize that games are complex things with many factors contributing to what is enjoyable. So, while I do have a lot of experience under my belt, I think it's highly likely that anyone on these forums could make a salient point about a given topic and change my mind on it. Calling something lazy design because it makes some concessions to abstraction for the purposes of gameplay benefit pretty much violates all three of those tenets, which is the reason I decided to respond. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D Survey: What Do you Want From Older Editions?
Top