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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Sacrosanct" data-source="post: 7674823" data-attributes="member: 15700"><p>I won DieHard Gamefan's best new game of 2011 with <a href="http://www.sacrosanctgames.com/Images/contents.JPG" target="_blank">Compact Heroes</a>, and I got rave reviews for the prototypes of <a href="https://lh3.googleusercontent.com/9eEHSfmP9QmxNQHZxYX_y1fPEZ1elJsksXY7jVv9YGI=w648-h637-no" target="_blank">All Your Mechs</a>, but the high cost of the transparencies (for mech construction) made the game prohibitive to manufacture. Which is too bad, really, because most players who played it really liked being able to mix and match mech parts to form a fully visual mech using those transparencies. You can sort of see it in the pic on the character sheet. That's actually five different overlays on top of each other.</p><p></p><p>But enough of that self promotion. My point was simply to point out how he's way off on his assumptions. And yeah, maybe I'm biased a bit when I see another designer, especially one so successful, get attacked or to have their career belittled.</p><p></p><p>And to be more on point, I think there is a place for the warlord in 5e. I probably wouldn't ever play one, but like it or not, 4e is part of the D&D brand, and the warlord is a big part of that version. It should be in 5e, as best as it could be done to fit in that system. This coming from an AD&D player myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> See? Not all of us grognards are unreasonable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7674823, member: 15700"] I won DieHard Gamefan's best new game of 2011 with [URL="http://www.sacrosanctgames.com/Images/contents.JPG"]Compact Heroes[/URL], and I got rave reviews for the prototypes of [URL="https://lh3.googleusercontent.com/9eEHSfmP9QmxNQHZxYX_y1fPEZ1elJsksXY7jVv9YGI=w648-h637-no"]All Your Mechs[/URL], but the high cost of the transparencies (for mech construction) made the game prohibitive to manufacture. Which is too bad, really, because most players who played it really liked being able to mix and match mech parts to form a fully visual mech using those transparencies. You can sort of see it in the pic on the character sheet. That's actually five different overlays on top of each other. But enough of that self promotion. My point was simply to point out how he's way off on his assumptions. And yeah, maybe I'm biased a bit when I see another designer, especially one so successful, get attacked or to have their career belittled. And to be more on point, I think there is a place for the warlord in 5e. I probably wouldn't ever play one, but like it or not, 4e is part of the D&D brand, and the warlord is a big part of that version. It should be in 5e, as best as it could be done to fit in that system. This coming from an AD&D player myself ;) See? Not all of us grognards are unreasonable :P [/QUOTE]
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