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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="spinozajack" data-source="post: 7674858" data-attributes="member: 6794198"><p>Mike Mearls has written about player vs character understanding of the same mechanic in Legends and Lore, but I can't seem to find any links on their site any more. He even explicitly calls out what an "associated" mechanic is in the same article. </p><p></p><p>I would take time to find it if I believe it would change your mind, but it probably won't. I have better things to do than argue about whether the 5e designers know what an associated vs disassociated mechanic is. Simple and straightforward, clear, natural language mechanics that have a similar thought process behind whether to use it if from the player or character point of view, is a good example of an associated mechanic. 5th edition is largely built on the concept. Things like trying to trip or prone an enemy, swing a sword or dodge are purely associated mechanics. Not so in 4th edition "powers", which needed often needed interpretation and a character in the world would often have no way of knowing what was happening. For example, marking. What does it mean? What does it do? It was a meaningless concept that the character didn't think about, but the player did. That's disassociated.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 7674858, member: 6794198"] Mike Mearls has written about player vs character understanding of the same mechanic in Legends and Lore, but I can't seem to find any links on their site any more. He even explicitly calls out what an "associated" mechanic is in the same article. I would take time to find it if I believe it would change your mind, but it probably won't. I have better things to do than argue about whether the 5e designers know what an associated vs disassociated mechanic is. Simple and straightforward, clear, natural language mechanics that have a similar thought process behind whether to use it if from the player or character point of view, is a good example of an associated mechanic. 5th edition is largely built on the concept. Things like trying to trip or prone an enemy, swing a sword or dodge are purely associated mechanics. Not so in 4th edition "powers", which needed often needed interpretation and a character in the world would often have no way of knowing what was happening. For example, marking. What does it mean? What does it do? It was a meaningless concept that the character didn't think about, but the player did. That's disassociated. [/QUOTE]
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