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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Tony Vargas" data-source="post: 7674866" data-attributes="member: 996"><p>On the theory you "can't shout a hand back on," I guess? Really, if you want healing to only represent realistic closing and healing of severe physical injuries, even 5e HD & overnight healing or the full week to recover from a mortal wound in 1e, are questionable, given the realistic challenges of recovering from injuries under medieval medical care. Of course, Cure Wounds can't grow back a hand, either, and hps in D&D are so broad and abstract in what they model that there's nothing at all wrong with restoring hps by boosting morale. </p><p></p><p>(I can see how using 'healing' as the jargon term for it could be unintuitive, though - a more neutral 'restores' would work better for the rules jargon term than 'heals.' "Healing Potion restores 2d4+2 hps. Inpiring Word restores 1d6+CHAmod hps, etc...)</p><p></p><p></p><p></p><p></p><p> Casting a spell in combat currently carries no risk, just an action-economy price. And, Rallying allies could certainly entail a great deal of risk, at least in the lead-from-the-front style. </p><p></p><p>Though, in both cases, for game purposes, a resource and action-economy 'price' would be sufficient. </p><p></p><p> The same thing that became of the Cleric when the Druid got healing, the Bard got healing, or Wands of Cure Light Wounds became commodities: people who actually want to play Clerics play Clerics. People who want to play something else, play something else.</p><p></p><p></p><p>I assumed by Cavalier they meant the 1e Cavalier, of which the Paladin was briefly a sub-class. It was an armored Knight, who, like the Fighter, was all about doing lots of damage, just from horseback while wrapped in metal. So, not really, though a mounted-combat-focused fighter sub-class would be a nice addition. (The 4e Cavalier was a divine aura-based defender, a Paladin sub-class. Not the worst thing in Essentials, but indifferent, IMHO.)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7674866, member: 996"] On the theory you "can't shout a hand back on," I guess? Really, if you want healing to only represent realistic closing and healing of severe physical injuries, even 5e HD & overnight healing or the full week to recover from a mortal wound in 1e, are questionable, given the realistic challenges of recovering from injuries under medieval medical care. Of course, Cure Wounds can't grow back a hand, either, and hps in D&D are so broad and abstract in what they model that there's nothing at all wrong with restoring hps by boosting morale. (I can see how using 'healing' as the jargon term for it could be unintuitive, though - a more neutral 'restores' would work better for the rules jargon term than 'heals.' "Healing Potion restores 2d4+2 hps. Inpiring Word restores 1d6+CHAmod hps, etc...) Casting a spell in combat currently carries no risk, just an action-economy price. And, Rallying allies could certainly entail a great deal of risk, at least in the lead-from-the-front style. Though, in both cases, for game purposes, a resource and action-economy 'price' would be sufficient. The same thing that became of the Cleric when the Druid got healing, the Bard got healing, or Wands of Cure Light Wounds became commodities: people who actually want to play Clerics play Clerics. People who want to play something else, play something else. I assumed by Cavalier they meant the 1e Cavalier, of which the Paladin was briefly a sub-class. It was an armored Knight, who, like the Fighter, was all about doing lots of damage, just from horseback while wrapped in metal. So, not really, though a mounted-combat-focused fighter sub-class would be a nice addition. (The 4e Cavalier was a divine aura-based defender, a Paladin sub-class. Not the worst thing in Essentials, but indifferent, IMHO.) [/QUOTE]
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