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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Yaarel" data-source="post: 7674923" data-attributes="member: 58172"><p>Something like that.</p><p></p><p>During the first half of hit points, it is mostly alertness, energy, and maneuverability that is exhausting. Attacks make contact, but they are glancing and grazing shots. Certainly, a coach can help here. Calling out tips, inspiring confidence, warning about incoming shots, and so on.</p><p></p><p>During the second half of hit points, there is notable wear-and-tear. Deep bruises, black-eyes, flesh wounds, and so on. Here the coach is inspiring the ally to reach deep within for strength, fight-or-flight response and adrenaline are a main factor.</p><p></p><p>But if reaching zero, when there is critical injury and system shock, I am less inclined to see how a coach can help. Maybe the coach can help during a short rest, nursing the ally back from near death. But an impassioned speech for six seconds isnt enough, during the pitch of battle.</p><p></p><p>For me, the main flavor of the coach is to keep the troops effective with high morale - and to help them *avoid* critical injuries.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7674923, member: 58172"] Something like that. During the first half of hit points, it is mostly alertness, energy, and maneuverability that is exhausting. Attacks make contact, but they are glancing and grazing shots. Certainly, a coach can help here. Calling out tips, inspiring confidence, warning about incoming shots, and so on. During the second half of hit points, there is notable wear-and-tear. Deep bruises, black-eyes, flesh wounds, and so on. Here the coach is inspiring the ally to reach deep within for strength, fight-or-flight response and adrenaline are a main factor. But if reaching zero, when there is critical injury and system shock, I am less inclined to see how a coach can help. Maybe the coach can help during a short rest, nursing the ally back from near death. But an impassioned speech for six seconds isnt enough, during the pitch of battle. For me, the main flavor of the coach is to keep the troops effective with high morale - and to help them *avoid* critical injuries. [/QUOTE]
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New D&D Survey: What Do you Want From Older Editions?
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