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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Lanefan" data-source="post: 7674951" data-attributes="member: 29398"><p>We modified 1e about 33 years ago into a b.p.-f.p. system; as we're still using the same system today I'd have to say it's worked out OK. An attacker usually* can't "target" one or the other; if you run out of f.p. you're into b.p.. B.p. are harder to cure (the major complication is that each cure spell does two different amounts depending on whether it's b.p. or f.p. being cured; we just live with it), but f.p. are always assumed to involve at least a little physical damage (nicks, scratches, etc.) mostly so poisoned weapons still work as intended.</p><p></p><p>* - the most common exception being a coup-de-grace type maneuver, where the damage goes straight to b.p. unless the attacker states the attack is to subdue rather than kill.</p><p></p><p>Every chance I get! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Quickest way to rein casters in is to bring back 1e-like interruption rules and casting times, and do away with any idea similar to "combat casting".</p><p></p><p>Me personally, no; but I see/read enough people complaining about it (except for its 3e/pf incarnation) that I suspect it needs what help it can get.</p><p></p><p>Ayup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, the different editions have certainly required different *amounts* of looking-up during play.</p><p></p><p>Protected the back-enders, yes; but while also whaling on the enemy front-liners as well. Put in 'role' terms the Fighter (or any heavy class e.g. Paladin, Cavalier, etc.) should be both defender *and* striker, with things like Thief/Rogue and light Ranger put into more of an unwritten "sniper" role to go along with their sneaking and scouting (which Fighters generally don't do, or not well). In 5e terms Rogues and Rangers do the exploration part, Fighters and other heavies do the combat part.</p><p></p><p> [MENTION=996]Tony Vargas[/MENTION] - would you by any chance be getting to GenCon this year? It'd be fun to sit down over a beer and bash on things like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7674951, member: 29398"] We modified 1e about 33 years ago into a b.p.-f.p. system; as we're still using the same system today I'd have to say it's worked out OK. An attacker usually* can't "target" one or the other; if you run out of f.p. you're into b.p.. B.p. are harder to cure (the major complication is that each cure spell does two different amounts depending on whether it's b.p. or f.p. being cured; we just live with it), but f.p. are always assumed to involve at least a little physical damage (nicks, scratches, etc.) mostly so poisoned weapons still work as intended. * - the most common exception being a coup-de-grace type maneuver, where the damage goes straight to b.p. unless the attacker states the attack is to subdue rather than kill. Every chance I get! :) Quickest way to rein casters in is to bring back 1e-like interruption rules and casting times, and do away with any idea similar to "combat casting". Me personally, no; but I see/read enough people complaining about it (except for its 3e/pf incarnation) that I suspect it needs what help it can get. Ayup. :) That said, the different editions have certainly required different *amounts* of looking-up during play. Protected the back-enders, yes; but while also whaling on the enemy front-liners as well. Put in 'role' terms the Fighter (or any heavy class e.g. Paladin, Cavalier, etc.) should be both defender *and* striker, with things like Thief/Rogue and light Ranger put into more of an unwritten "sniper" role to go along with their sneaking and scouting (which Fighters generally don't do, or not well). In 5e terms Rogues and Rangers do the exploration part, Fighters and other heavies do the combat part. [MENTION=996]Tony Vargas[/MENTION] - would you by any chance be getting to GenCon this year? It'd be fun to sit down over a beer and bash on things like this. :) Lanefan [/QUOTE]
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