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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="spinozajack" data-source="post: 7674975" data-attributes="member: 6794198"><p>My comment was:</p><p></p><p>"So D&D combat is a bunch of guys with makeup on whacking each other with nerf baseball bats and pillows, right?"</p><p></p><p>I used to play pillow fights as a boy, and use nerf bats as well. It was fun, non-lethal combat. We also used to disguise ourselves as orcs or the Hulk on halloween, using makeup. The fact that you choose to interpret my post as being misogynist or transphobic is more a reflection of how your own mind works, not mine. Save your personal attacks for someone who cares.</p><p></p><p>My point was, if you believe D&D combat to be non-lethal and never results in any injuries unless death occurred and you interpret it that way, you are free to do that, but I am free to think that that's totally stupid. Because it is. That's not how the game is narrated, and there are tons of examples in the books that not only describe damage as incurring wounds, but that not describing HP loss as such is completely bizarre and misses the entire point of the game. </p><p></p><p>Combat is not a sport, it's life threatening. D&D combat is not a game of nerf bats, no matter how much you try and distort the definition of HP to make that the case. HP makes no sense if as they decrease, your character is more injured. Because of an accrual of injuries finally results in the character dying at the end. It's not only the last sword thrust that matters, it's every other one as well. That keeps the story consistent and make sense. Your definition of HP makes the game a jumble of contradictory and irrational absurdity. But to each his own, right? You're free to do whatever you want. Attacks that hit cause wounds and damage in every D&D game I've ever seen in 30+ years of playing. I don't know what game you're playing, but it's got to be an alien experience to me. Even when we played 4th edition we still thought of HP loss as damage, and the rules encouraged us to think that way by the inclusion of the "bloodied" condition which was visible to others. So HP loss was explicitly causing blood to come out, and by extension, what causes blood to come out of your body? Not exercise. Not fatigue. <u><strong>Wounds</strong></u>.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 7674975, member: 6794198"] My comment was: "So D&D combat is a bunch of guys with makeup on whacking each other with nerf baseball bats and pillows, right?" I used to play pillow fights as a boy, and use nerf bats as well. It was fun, non-lethal combat. We also used to disguise ourselves as orcs or the Hulk on halloween, using makeup. The fact that you choose to interpret my post as being misogynist or transphobic is more a reflection of how your own mind works, not mine. Save your personal attacks for someone who cares. My point was, if you believe D&D combat to be non-lethal and never results in any injuries unless death occurred and you interpret it that way, you are free to do that, but I am free to think that that's totally stupid. Because it is. That's not how the game is narrated, and there are tons of examples in the books that not only describe damage as incurring wounds, but that not describing HP loss as such is completely bizarre and misses the entire point of the game. Combat is not a sport, it's life threatening. D&D combat is not a game of nerf bats, no matter how much you try and distort the definition of HP to make that the case. HP makes no sense if as they decrease, your character is more injured. Because of an accrual of injuries finally results in the character dying at the end. It's not only the last sword thrust that matters, it's every other one as well. That keeps the story consistent and make sense. Your definition of HP makes the game a jumble of contradictory and irrational absurdity. But to each his own, right? You're free to do whatever you want. Attacks that hit cause wounds and damage in every D&D game I've ever seen in 30+ years of playing. I don't know what game you're playing, but it's got to be an alien experience to me. Even when we played 4th edition we still thought of HP loss as damage, and the rules encouraged us to think that way by the inclusion of the "bloodied" condition which was visible to others. So HP loss was explicitly causing blood to come out, and by extension, what causes blood to come out of your body? Not exercise. Not fatigue. [U][B]Wounds[/B][/U]. [/QUOTE]
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