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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="I'm A Banana" data-source="post: 7675080" data-attributes="member: 2067"><p>Irrelevant. You can use the options together, or not, and since they're both opt-in, you can also choose one or the other. We can leave the decision of whether or not that's a good idea up to individual DMs, since both things are optional add-ons. A new optional add-on is under no requirement to compete with other optional add-ons - they're all optional add-ons. </p><p></p><p></p><p></p><p>There's a psychology element you're missing that is valuable to some of the warlord players - the ability to <strong>get an ally back in after they go down</strong>. Temp HP can't do that - they're preventative, not reactive. You could do that with some sort of convoluted boar-like endurance ability, I suppose, but it's just easier to do that with HP recovery since that's what big warlord fans will be used to anyway. </p><p></p><p>There's nothing in 5e that prevents such a thing, though individual tables may or may not want to use it. </p><p></p><p></p><p></p><p>Every class is optional. And optional rules are also optional - they don't need to be problem-free for all potential classes. It's OK if a warlord feels a little like they're not exactly <em>necessary</em> in a game with the Healing Surge variant. </p><p></p><p></p><p></p><p>It really depends on what you mean by "replacing the cleric."</p><p></p><p>I'm operating under the interpretation that warlord fans who want their class to "replace the cleric" don't care about raising from the dead or removing petrification or whatever (things the warlord couldn't do in 4e, either; ie "ritual stuff"), but rather want actual HP healing without magic, which is a distinction between the 4e warlord and the 5e archetypes that tread similar territory. It's not impossible in 5e, as an option, to have this. </p><p></p><p></p><p></p><p>You don't need anyone of any class do to pretty much anything in 5e - niche protection is a thing of the past. But if you were a fan of the 4e warlord, you might <em>want</em> a class that can restore HP without being magical. That's not an extreme desire, and it's something the mechanics of 5e would have no problem with.</p><p></p><p>I'm under the impression that there's other things that certain 4e warlord fans want out of a "warlord" that aren't quite available in 5e at the moment, too (including party-affecting abilities and at-will buffing). It's certainly possible to do all those things - and given the scope of those things, it could warrant a class.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7675080, member: 2067"] Irrelevant. You can use the options together, or not, and since they're both opt-in, you can also choose one or the other. We can leave the decision of whether or not that's a good idea up to individual DMs, since both things are optional add-ons. A new optional add-on is under no requirement to compete with other optional add-ons - they're all optional add-ons. There's a psychology element you're missing that is valuable to some of the warlord players - the ability to [B]get an ally back in after they go down[/B]. Temp HP can't do that - they're preventative, not reactive. You could do that with some sort of convoluted boar-like endurance ability, I suppose, but it's just easier to do that with HP recovery since that's what big warlord fans will be used to anyway. There's nothing in 5e that prevents such a thing, though individual tables may or may not want to use it. Every class is optional. And optional rules are also optional - they don't need to be problem-free for all potential classes. It's OK if a warlord feels a little like they're not exactly [I]necessary[/I] in a game with the Healing Surge variant. It really depends on what you mean by "replacing the cleric." I'm operating under the interpretation that warlord fans who want their class to "replace the cleric" don't care about raising from the dead or removing petrification or whatever (things the warlord couldn't do in 4e, either; ie "ritual stuff"), but rather want actual HP healing without magic, which is a distinction between the 4e warlord and the 5e archetypes that tread similar territory. It's not impossible in 5e, as an option, to have this. You don't need anyone of any class do to pretty much anything in 5e - niche protection is a thing of the past. But if you were a fan of the 4e warlord, you might [I]want[/I] a class that can restore HP without being magical. That's not an extreme desire, and it's something the mechanics of 5e would have no problem with. I'm under the impression that there's other things that certain 4e warlord fans want out of a "warlord" that aren't quite available in 5e at the moment, too (including party-affecting abilities and at-will buffing). It's certainly possible to do all those things - and given the scope of those things, it could warrant a class. [/QUOTE]
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