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New D&D Survey: What Do you Want From Older Editions?
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<blockquote data-quote="Jester David" data-source="post: 7675111" data-attributes="member: 37579"><p>If you haven't seen people complain then you haven't looked. At launch there was a LOT of people derisively referring to them as 'healing surges redux". </p><p>They're odd. They're really odd. But they're there because the majority of people wanted some self healing in the game. So the majority wins and the DM can choose how much a role they play. </p><p></p><p></p><p>The surveys are the market research. That's it. I don't recall seeing any checkbox of pro/con martial healing. </p><p>Secondary feedback would be forums and playtesters, and I doubt very much the opinions here are representative of the general audience. A lot of the warlord stuff here is an evolution of the edition wars. A war by proxy. The average player likely doesn't have an opinion. </p><p></p><p></p><p>Except it won't be that optional. Again, the resources required mean they're giving up four or five subclasses in pages and twice that number in okay testing time. Anything that takes that much effort means they want people to actually use it, not turf it because of a flavour problem.</p><p>It's a lot if work to satisfy a minority of people, piss off another minority, and generate something the majority of prayers won't look twice at. </p><p></p><p></p><p>Is that any different than saying something isn't a good enough warlord because it can't restore hitpoints?</p><p></p><p>And it's not just about the fun police, it's about table stability. These arguments we're having here? The one that's derailed two threads this week and derails every thread that begins on the warlord, or hitpoints as meat, or the like. These could happen real time at a game table. These DO happen. That is anti-fun, Mechanics that cause fights and disagreements should be minimized. That includes stuff like wound points, damage on a miss, complicated grappling, and yes, martial healing. There will always be table fights, but WotC doesn't need to arm both sides.</p><p></p><p>There's lots of 3rd party and homebrew warlords. I'm sure if you looked you could find an awesome one. That might also be a good topic for an En5ider article. But WotC should probably draw the line at the battle master.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7675111, member: 37579"] If you haven't seen people complain then you haven't looked. At launch there was a LOT of people derisively referring to them as 'healing surges redux". They're odd. They're really odd. But they're there because the majority of people wanted some self healing in the game. So the majority wins and the DM can choose how much a role they play. The surveys are the market research. That's it. I don't recall seeing any checkbox of pro/con martial healing. Secondary feedback would be forums and playtesters, and I doubt very much the opinions here are representative of the general audience. A lot of the warlord stuff here is an evolution of the edition wars. A war by proxy. The average player likely doesn't have an opinion. Except it won't be that optional. Again, the resources required mean they're giving up four or five subclasses in pages and twice that number in okay testing time. Anything that takes that much effort means they want people to actually use it, not turf it because of a flavour problem. It's a lot if work to satisfy a minority of people, piss off another minority, and generate something the majority of prayers won't look twice at. Is that any different than saying something isn't a good enough warlord because it can't restore hitpoints? And it's not just about the fun police, it's about table stability. These arguments we're having here? The one that's derailed two threads this week and derails every thread that begins on the warlord, or hitpoints as meat, or the like. These could happen real time at a game table. These DO happen. That is anti-fun, Mechanics that cause fights and disagreements should be minimized. That includes stuff like wound points, damage on a miss, complicated grappling, and yes, martial healing. There will always be table fights, but WotC doesn't need to arm both sides. There's lots of 3rd party and homebrew warlords. I'm sure if you looked you could find an awesome one. That might also be a good topic for an En5ider article. But WotC should probably draw the line at the battle master. [/QUOTE]
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New D&D Survey: What Do you Want From Older Editions?
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