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<blockquote data-quote="Tales and Chronicles" data-source="post: 8383047" data-attributes="member: 6871653"><p>One good point with the bard-feel is that it has too thematically opposite feature: Jack-of-all-trades and full spellcasting, on par with the full-time, professional spellcasters.</p><p></p><p>Bardic Inspiration being restricted to a few time per rest feels off. The new Expert sidekick as a wonderful features-line that improves the Help Action to make it similar to Inspiration, but at-will. </p><p></p><p>Those mechanics are already in the game!</p><p></p><p>Same for the 4E monks: the playtest had wonderful elemental maneuvers, why the heck did they go with overpriced spells....and only 3-4 of them?!</p><p></p><p>[ATTACH=full]142763[/ATTACH][ATTACH=full]142764[/ATTACH][ATTACH=full]142765[/ATTACH]</p><p></p><p>Ignore Wholeness of Body and Stunning strike, and give a leveled progression to those elemental disciplines. Revisit the cost because the playtest monk at 8 Ki instead of 20. Done.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8383047, member: 6871653"] One good point with the bard-feel is that it has too thematically opposite feature: Jack-of-all-trades and full spellcasting, on par with the full-time, professional spellcasters. Bardic Inspiration being restricted to a few time per rest feels off. The new Expert sidekick as a wonderful features-line that improves the Help Action to make it similar to Inspiration, but at-will. Those mechanics are already in the game! Same for the 4E monks: the playtest had wonderful elemental maneuvers, why the heck did they go with overpriced spells....and only 3-4 of them?! [ATTACH type="full" width="269px"]142763[/ATTACH][ATTACH type="full" width="230px"]142764[/ATTACH][ATTACH type="full" width="220px"]142765[/ATTACH] Ignore Wholeness of Body and Stunning strike, and give a leveled progression to those elemental disciplines. Revisit the cost because the playtest monk at 8 Ki instead of 20. Done. [/QUOTE]
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