Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D WotC survey! On classes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gladius Legis" data-source="post: 8383107" data-attributes="member: 68748"><p>Quick summary of my comments:</p><p></p><p>Berserker Barbarian: Frenzy should have two uses without incurring exhaustion, exhausting starts on the third use, the additional attack should be added to the Attack action so Polearm Master characters still have a reason to be a Berserker. Also base Intimidating Presence on Strength.</p><p></p><p>Assassin Rogue: Buff the bonus proficiencies to Expertise in the disguise and poisoner's kit. Also free proficiency + Expertise in Stealth. (Modeling off what the Scout gets here at the same level.) Add proficiency bonus used for initiative rolls to Assassinate. Add martial weapons proficiency and allow Assassins to Sneak Attack with any weapon. Add some sort of poisoning abilities at levels 9 and 13; I suggested something akin to the 4e Executioner that would allow the Assassin to create makeshift poisons based on what types of poisons the Assassin is familiar with at the end of every long rest, and said poisons disintegrate at the end of the day if not used. Level 13 could be the Assassin being able to bypass poison resistance. Re-do Death Strike so it has some component that always works regardless of surprise or not.</p><p></p><p>Monk: Martial Arts sucks at scaling its damage. Needs more ki. Stunning Strike needs to cost (a lot) more ki, while other abilities should cost less.</p><p></p><p>Ranger: Pretty much ripped the whole class. Needs full Expertise like the Bard gets. Natural Explorer was just bad; it either renders exporation irrelevant or it doesn't work, period. Favored terrains need to confer a constant benefit based on what terrain is selected (easy example: Arctic = cold resistance). Suggested Hunter's Mark be changed from a spell to a class feature that does not cost bonus action or concentration (same with Hex for Warlock). Suggested Favored Enemy be retooled to something that grants the Ranger automatic and permanent benefits of Hunter's Mark on the creature types it selected. Also ripped its so-called high-level features because they all suck. Vanish needed to be at least 8 levels earlier, then replaced with hiding vs. blindsight, truesight and tremorsense. Feral Senses should just be permanent truesight. The capstone should be literally anything but what it is. Also suggested applying all of Tasha's improvements to the PHB Beast Master.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 8383107, member: 68748"] Quick summary of my comments: Berserker Barbarian: Frenzy should have two uses without incurring exhaustion, exhausting starts on the third use, the additional attack should be added to the Attack action so Polearm Master characters still have a reason to be a Berserker. Also base Intimidating Presence on Strength. Assassin Rogue: Buff the bonus proficiencies to Expertise in the disguise and poisoner's kit. Also free proficiency + Expertise in Stealth. (Modeling off what the Scout gets here at the same level.) Add proficiency bonus used for initiative rolls to Assassinate. Add martial weapons proficiency and allow Assassins to Sneak Attack with any weapon. Add some sort of poisoning abilities at levels 9 and 13; I suggested something akin to the 4e Executioner that would allow the Assassin to create makeshift poisons based on what types of poisons the Assassin is familiar with at the end of every long rest, and said poisons disintegrate at the end of the day if not used. Level 13 could be the Assassin being able to bypass poison resistance. Re-do Death Strike so it has some component that always works regardless of surprise or not. Monk: Martial Arts sucks at scaling its damage. Needs more ki. Stunning Strike needs to cost (a lot) more ki, while other abilities should cost less. Ranger: Pretty much ripped the whole class. Needs full Expertise like the Bard gets. Natural Explorer was just bad; it either renders exporation irrelevant or it doesn't work, period. Favored terrains need to confer a constant benefit based on what terrain is selected (easy example: Arctic = cold resistance). Suggested Hunter's Mark be changed from a spell to a class feature that does not cost bonus action or concentration (same with Hex for Warlock). Suggested Favored Enemy be retooled to something that grants the Ranger automatic and permanent benefits of Hunter's Mark on the creature types it selected. Also ripped its so-called high-level features because they all suck. Vanish needed to be at least 8 levels earlier, then replaced with hiding vs. blindsight, truesight and tremorsense. Feral Senses should just be permanent truesight. The capstone should be literally anything but what it is. Also suggested applying all of Tasha's improvements to the PHB Beast Master. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New D&D WotC survey! On classes.
Top