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New D&D WotC survey! On classes.
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8387591" data-attributes="member: 6871653"><p>Its a pretty big tangent, but I'd favor moving ''fight with fist'' from class niche to an archetype for each class:</p><p></p><p>ie:</p><p>Fighter: Pugilist</p><p>Rogue: Shadowdancer</p><p>Bard: Jester/Juggler/Acrobat/Dancer</p><p>Sorcerer: Giant Origin (become Large/Huge, grapple and throw stuff with giant fists. Gish subclass)</p><p>Druid: Circle of the Oak (Root yourself in the ground and punch stuff in the form of a giant tree)</p><p>Cleric: Domain of Strength </p><p>Barbarian: Juggernaut (run through walls, become invulnerable for a time etc)</p><p>Ranger: Beast Claw Adept (gain feature similar to the traits of creatures from the MM; pounce, blood frenzy etc)</p><p>Monk: Open Hand</p><p></p><p>IMHO, the unarmed damage progression of the monk class, which is one of its main feature, takes lot of place in the class, but isnt all that great. It may look pretty cool, but its barely able to keep up with other weapon-using class. Its high level defensive features are really the best part of the class, and (still IMHO) is the part that really screams ''monk''. </p><p></p><p>To me the monk is designed if all the rogue got was sneak attack progression and only gained Evasion/Uncanny dodge/Expertise at higher level.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8387591, member: 6871653"] Its a pretty big tangent, but I'd favor moving ''fight with fist'' from class niche to an archetype for each class: ie: Fighter: Pugilist Rogue: Shadowdancer Bard: Jester/Juggler/Acrobat/Dancer Sorcerer: Giant Origin (become Large/Huge, grapple and throw stuff with giant fists. Gish subclass) Druid: Circle of the Oak (Root yourself in the ground and punch stuff in the form of a giant tree) Cleric: Domain of Strength Barbarian: Juggernaut (run through walls, become invulnerable for a time etc) Ranger: Beast Claw Adept (gain feature similar to the traits of creatures from the MM; pounce, blood frenzy etc) Monk: Open Hand IMHO, the unarmed damage progression of the monk class, which is one of its main feature, takes lot of place in the class, but isnt all that great. It may look pretty cool, but its barely able to keep up with other weapon-using class. Its high level defensive features are really the best part of the class, and (still IMHO) is the part that really screams ''monk''. To me the monk is designed if all the rogue got was sneak attack progression and only gained Evasion/Uncanny dodge/Expertise at higher level. [/QUOTE]
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