Labmonkey-XL
First Post
Just throwing around some idea's, i'm thinking of using these in my own campaign world to add some variety to the already existing occupations:
HACKER
Prerequisite: Intelligence 13+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Disable Device, Knowledge (Technology, Programming, Telecommunications or Networking), Diplomacy, Forgery, Computer Use, Research, Decipher Script.
Bonus Feat: select either Educated, Meticulous, or Studious.
Wealth Bonus Increase: +1
NIGHTLIFER
Nightlifers are any sort of clubgoer, club promoter, DJ, or DJ booking agent that lives this type of lifestyle as a career.
Prerequisite: Age 18+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Proffession (DJ, Promoter), Perform (DJing or Dancing), Knowledge (popular culture), Bluff, Sense Motive, Gather Info.
Bonus Feat: Great Fortitude or Lightning Reflexes
Wealth bonus Increase: +1
BOUNTY HUNTER
Prerequisite: Age 21+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Bluff, Intimidate, Diplomacy, Gather Info, Move Silently, Hide, Survival.
Bonus Feat: Personal Firearms Proficiency or Combat Reflexes.
Wealth bonus Increase: +2
ASSASSIN
Prerequisite: Dexterity 15+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Disguise, Escape Artist, Hide, Move Silently, Research, Sense Motive, Sleight of Hand.
Bonus Feat: Personal Firearms Proficiency or Stealthy.
Wealth bonus Increase: +2
GAMBLER
Prerequisite: Age 18+ and Wisdom 15+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Sense Motive, Gambling, Bluff, Intimidate, Sleight of Hand.
Bonus Feat: Confident or Deceptive.
Wealth bonus Increase: +1
I am planning on using these in my d20 Modern Underworld campaign where players are playing seedy deceptive character wrapped up in a Tarintino-esque mafia underworld.
Let me know what you think about the proffessions, any feedback or comments would be appreciated.
Thanks
HACKER
Prerequisite: Intelligence 13+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Disable Device, Knowledge (Technology, Programming, Telecommunications or Networking), Diplomacy, Forgery, Computer Use, Research, Decipher Script.
Bonus Feat: select either Educated, Meticulous, or Studious.
Wealth Bonus Increase: +1
NIGHTLIFER
Nightlifers are any sort of clubgoer, club promoter, DJ, or DJ booking agent that lives this type of lifestyle as a career.
Prerequisite: Age 18+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Proffession (DJ, Promoter), Perform (DJing or Dancing), Knowledge (popular culture), Bluff, Sense Motive, Gather Info.
Bonus Feat: Great Fortitude or Lightning Reflexes
Wealth bonus Increase: +1
BOUNTY HUNTER
Prerequisite: Age 21+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Bluff, Intimidate, Diplomacy, Gather Info, Move Silently, Hide, Survival.
Bonus Feat: Personal Firearms Proficiency or Combat Reflexes.
Wealth bonus Increase: +2
ASSASSIN
Prerequisite: Dexterity 15+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Disguise, Escape Artist, Hide, Move Silently, Research, Sense Motive, Sleight of Hand.
Bonus Feat: Personal Firearms Proficiency or Stealthy.
Wealth bonus Increase: +2
GAMBLER
Prerequisite: Age 18+ and Wisdom 15+
Skills: Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.
Sense Motive, Gambling, Bluff, Intimidate, Sleight of Hand.
Bonus Feat: Confident or Deceptive.
Wealth bonus Increase: +1
I am planning on using these in my d20 Modern Underworld campaign where players are playing seedy deceptive character wrapped up in a Tarintino-esque mafia underworld.
Let me know what you think about the proffessions, any feedback or comments would be appreciated.
Thanks