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General Tabletop Discussion
*Pathfinder & Starfinder
new death save == leave your buddy on the floor for 3 rounds?
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<blockquote data-quote="baberg" data-source="post: 4121556" data-attributes="member: 61654"><p>This talk of stabilization and role/roll playing has me wondering which way would be "best" to handle the rolls - secret DM rolls or player rolls. Maybe let the PC who's bleeding out see the rolls just so he knows you're not screwing him, and to maybe add tension, but if I'm playing as a still-alive PC and know that my buddy on the floor has been rolling well, I'm going to be more anxious to end the fight quickly and then worry about healing him, instead of immediately rushing to do first aid.</p><p></p><p>This probably comes back to the whole "gamist/simist" thing again though. Simulation wise, secret DM rolls are best. Gamism wise I'd like to know exactly what the odds are that my buddy's going to bleed out next round.</p></blockquote><p></p>
[QUOTE="baberg, post: 4121556, member: 61654"] This talk of stabilization and role/roll playing has me wondering which way would be "best" to handle the rolls - secret DM rolls or player rolls. Maybe let the PC who's bleeding out see the rolls just so he knows you're not screwing him, and to maybe add tension, but if I'm playing as a still-alive PC and know that my buddy on the floor has been rolling well, I'm going to be more anxious to end the fight quickly and then worry about healing him, instead of immediately rushing to do first aid. This probably comes back to the whole "gamist/simist" thing again though. Simulation wise, secret DM rolls are best. Gamism wise I'd like to know exactly what the odds are that my buddy's going to bleed out next round. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
new death save == leave your buddy on the floor for 3 rounds?
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